Author Topic: Path Camera Mod [V.1]  (Read 18229 times)


I'm loving this mod so far.

A couple of things I haven't seen mentioned that may be just me, but could be useful to know.

1: The path camera sets at the level of the player's feet, not their head.  I've been getting around this by using invisible blocks or jetting at points where I'm setting a knot.

2: After I create the path, /pathCamStart works fine the first time.  If I try to replay it again afterward, though, it starts to play while the "pathcam starting in..." countdown is going, and when the countdown ends, it goes back to the origin and I have to use /pathCamGo.  It looks like there's a camera reset at the end of that countdown that needs to go away after the first flythrough.

I would prefer it better if there was a RTB pref for it to go back to the first knot after the last one is finished and keep going in that path untill you stop it,but its still an awesome addon.

I would prefer it better if there was a RTB pref for it to go back to the first knot after the last one is finished and keep going in that path untill you stop it,but its still an awesome addon.
There is no callback when the camera finishes the path, but I am trying something out. Don't get your hopes up though.

Great for cinematic scenes. Nice!


1: The path camera sets at the level of the player's feet, not their head.  I've been getting around this by using invisible blocks or jetting at points where I'm setting a knot.
Since you must be admin to use this, you might as well use F8, because the knot is set where your admin camera is.


Dude this is a sweet mod! Great for movies and when your board of your server use it to look around. 10/10 Nice work.

Coolio, put on RTB.
Maybe put prefs like max knots and speed.

Welcome Blockland, to the revolution of movie making. Sadly, many, many,. many noobs will make random videos using this. Eski,Squideey and Flubbman, step your game up...

Welcome Blockland, to the revolution of movie making. Sadly, many, many,. many noobs will make random videos using this. Eski,Squideey and Flubbman, step your game up...
Who is Eski?


Hey, Lil, I have a suggestion.
Could you make these events, as well?

Aside from general ease of use, it would make coordinating bots/explosions/other cinematic effects much easier as well.

Hoping this is the right place as it seems to be related (can't respond to PMs):

Quote
Hey I got your rotBetween function from Zack, and I had a question about it. It doesn't affect the rotation vertically,but it looks like your trying to get it to account for it, but it doesn't. Is it possible and can you fix it?

Are you sure you're using it properly? It works fine for me on the vertical rotation.

Code: [Select]
%pos = %obj.point[%idx + 1];
%rot = rotBetween(%pos,%obj.point[%idx + 2]);

PathCam.pushBack(%pos SPC %rot,10,"Normal","Linear");