Author Topic: Ideas on how to balance FPS games  (Read 1038 times)

Hey guys, because the other topic was all about snipers, I'm gonna post some of my ideas in here.

The classy 9MM pistol. We all have one as a sidearm in every game. Now tell me, how many times did you run out of ammo mid-way filling a enemy with lead at a close range? assumption, don't kick my ass if it's not the way you play.

What if you could customize your little companion? Let's say the above happens a ton of times. You could customize your handgun to have more stopping power(stun) and fire faster. But when you customize, the game automatically selects a drawback.

Let's see, if it fires faster it should lose precision quicker than a M249 on full auto. If you picked the stopping power advantage, if you are backed up against a wall you should lose health every shot ( like 5 percent or so) because every action has a reaction. Either that or just damage to your wrists.

Will post more in the future.

The negative to using an attachment on a weapon is that you don't get to use a different attachment.

The negative to using an attachment on a weapon is that you don't get to use a different attachment.

Talking about "perks" here. Internal parts and different bullets. Different charges of powder in said bullets.


Of course you can't use a different kind of mag or striker if you already have one installed inside your gun.

I thought that was already obvious.

hory shet I got another incredible idea


Let's say someone is using a stuffty asian-made weapon ingame. If he gets hit by a rocket launcher or grenade, his weapon should leave behind a small heap of crumbles.

Let's say the average soldier in this game has a roll of duct tape that can be used 30 times after a new one needs to be bought with ingame killcreds

You pick up those shards and tape to them a HE grenade to make it slightly less lethal than a normal frag grenade. Tape them to a frag nade AND HORY SHET YOU JUST DOUBLED THE DAMAGE OF SAID GRENADE. The taping action should last around  5 seconds tops. Action can only be performed once.

Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game

Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game
Just ideas.

Also, we're not aiming for realism here. I'm just trying to compensate for the perks.

Are you trying to make a game or something? Also sidearms really don't have enough recoil that they would hurt you in a game
Desert Eagle


Also can anybody give me the link to this "gravity cat's" sniper? I mean actual forum topic. I heard it's nice.

Here they are. These are of course the old ones, the new ones won't be released for a while.

Here they are. These are of course the old ones, the new ones won't be released for a while.

Oh, I already have those. The AS - 50 is very nice and the pack is overall balanced.

Very good for his first add-on.

Also, ones? You mean there are more to that pack but the sniper and pistols :O?

Add a nuke launcher.

If you visit Gravity Cat's server, you will find a vast assortment of weapons all complete with ironsights and perks.