An idea came to me: You know all those first person shooter games where the hero has bucketloads of health and he just runs through levels gunning down inferior enemies who pose little threat?
Course you do.
Now if we translated into Blockland, epic funs could be had.
Here's how it'd work:
Generic Protagonist game mode
The protagonist would have to fight through goons (other players) to get to checkpoints (represented by 6x16F or 16x16F). depending on how many goons are present in the minigame their amount of lives is changed. Certain power-ups would spawn on power up bricks that assist (or slow) the hero with his progression to the next checkpoint.
Preferences/variables:
Protag. HP: 1000
Protag. weapon damage percentage: 100%
Protag. lives: 1
Time to reach next checkpoint: ∞ (default)
Goon HP: 50
Goon weapon damage percentage 50%
Goon lives: 10 (default)
Powerups (Tick to enable):
Super-speed - x
Invulnerability - √
Instagib - √
Instant checkpoint teleport - √
Set health to 50 - √
Increase goon health to 150 - √
Give goons one extra life - √
Remove weapons - x
Reset checkpoints activations - x
Bleed 10 health every 5 seconds - √
If you have any ideas or changes for gamemodes, powerups or any thing else, feel free to share your ideas.