Author Topic: Mapping  (Read 6688 times)


The FAN ZONE.  The sign texture is a placeholder.

I dunno about this texture either.  It looks right there, and at the same time, it doesn't.

Why don't you bring it up so that the trim is flush with the trim on the block wall?

I don't know why I didn't. lol


I use Unreal Engine 3 for my mapping!
(i love the Unreal Development Kit)
...will get images of my maps as soon as possible




I guess we should keep this alive now.

I'm thinking of adding recessed lights.  

Marcem and Sirrus are mapping gods

Marcem and Sirrus are mapping gods

 If that's what taking time in doing what you really enjoy makes you.



It's a lot better than your first offering. Lighting leaves something to be desired, and even if something has no application in the game (such as a lightswitch box) when you're placing it logically try to connect it and give it function as if it were really an element in your building or whatever. Same goes for trash (is this a place where rubbish would logically collect?) and any other details (would this column be necessary to support the weight of the thing it's holding?) your level will end up looking much much much more professional that way.

For the trash, I was going with the idea that rebels would do stuff with the wires and eat at the same time or something.