Author Topic: Path Camera Events [V.1.5]  (Read 14938 times)

Next is keybinds, lol.

But this is awesome enough, thanks lil

Will release when I have an onPathCameraReceived input event working.

Hm..didn't event think of that... Good idea.

Also, is that "Starting Camera" delay really needed? Or is it just there for show?

Hm..didn't event think of that... Good idea.

Also, is that "Starting Camera" delay really needed? Or is it just there for show?
For show, but it sometimes ensures that the player actually goes to the path cam.

For show, but it sometimes ensures that the player actually goes to the path cam.

Could that be a toggle-able feature? It'd look funny is cut scenes...

Could that be a toggle-able feature? It'd look funny is cut scenes...
I can't add anymore parameters to the output. I'll see how it is without it completely.

Awesome! Better than old!

onPathCameraReceived doesn't work. I really wouldn't want to do my path with relays and stuff..

onPathCameraReceived doesn't work. I really wouldn't want to do my path with relays and stuff..
Will release when I have an onPathCameraReceived input event working.

Do it quick. I really want to make a fly trough of my ctf_turbine build.

Do it quick. I really want to make a fly trough of my ctf_turbine build.
I'm going to lunch, so I couldn't test it, but try it now. I didn't remove the 3 second start delay in the beginning, though.

I'm going to lunch, so I couldn't test it, but try it now. I didn't remove the 3 second start delay in the beginning, though.
Not that fast. :< I gotta sleep too. Testing in 12 hours.

Not that fast. :< I gotta sleep too. Testing in 12 hours.
Lol.

The Camera Receive event works perfectly. Not a peep from console.

This will be great for a camera chain when that text delay is removed..
Too bad it cant be toggle-able via RTB pref of something...

Edit: There is a slight delay with the Camera Receive event making transition from one camera to another choppy...
« Last Edit: March 27, 2011, 01:19:38 AM by Mr.Noßody »

The events no longer work for me but the commands do.

The events no longer work for me but the commands do.
Can you find the issue in the console? Do they execute correctly? Are you on a fresh install of the mod?