Author Topic: Path Camera Events [V.1.5]  (Read 14913 times)

Can you find the issue in the console? Do they execute correctly? Are you on a fresh install of the mod?
Nothing in console, they execute and the core mod does work. No I'm not on a fresh install, I just overwrote the old .zip.

Nothing in console, they execute and the core mod does work. No I'm not on a fresh install, I just overwrote the old .zip.
And just nothing happens when the events are called? What exactly isn't working?



After nothing gets called, enter this command into console:
announce(findClientByName(Dem).isBusy);
If nothing prints out, try this one: (I can't remember what I set the variable to atm)
announce(findClientByName(Dem).isCamBusy);

And tell me what is printed.

Odd. It works normally now. It appears that recreating the bricks/events worked.

Edit: Awws. Not cool bro. The onPathCamReceived doesn't allow for smooth paths. It stops at the brick completely before continuing. =(
« Last Edit: March 27, 2011, 04:27:38 PM by Demian »

Odd. It works normally now. It appears that recreating the bricks/events worked.

Edit: Awws. Not cool bro. The onPathCamReceived doesn't allow for smooth paths. It stops at the brick completely before continuing. =(
Ya I'll work on that.

That event better be working in 12 hours. I wanna shoot my video soon.

That event better be working in 12 hours. I wanna shoot my video soon.
It's a lot better now. I still have a slight stop between the bricks though, which I'm trying to work out. I hope I'm going about this the right way, I just had thoughts of allowing multiple names being allowed in the textboxes and creating the full path on the one event. Any thoughts?

So what has been updated?

So what has been updated?
Removed delay, added option to exit a path via light command, and fixed a message bug.

Say I wanted to make my 50 million Siege builds have a Sengoku Basara like opening that has players fly through the game field quickly. Besides the whole thing of getting people to actually be in the camera (could probably be halfassed with zone events), would it work for everyone?

Hey, can I make it so that the player can look freely while the camera is moving?

Say I wanted to make my 50 million Siege builds have a Sengoku Basara like opening that has players fly through the game field quickly. Besides the whole thing of getting people to actually be in the camera (could probably be halfassed with zone events), would it work for everyone?
You could have everyone in their own pathCamera, if I understand what you mean correctly.
Hey, can I make it so that the player can look freely while the camera is moving?
Not with the events atm.
« Last Edit: March 27, 2011, 09:43:55 PM by lilboarder32 »

cool beans. thus, the following events would work?
onInZone - Player - dopathcamstuff that i haven't downloaded yet and don't know how it works
and if i were to just put that on a spawn and have the zone made with
onMinigameStart - Self -setZone (Up)(30)
and be removed similarly?