<var:player:light>
If the player's light is on/off Off = 0 and On = 1
I need this in this case
onplayertouch -->self-->ifvalue [<var:player:light>] == [1] [1 2]
onvartrue --> named brick [asdf] --> disappear [1]
onvartrue --> client --> bottomprint [The light clears the way...]
EDIT: In this case, the brick "asdf" is a cave brick. It is the "darkness" you could call it. When your light is off, it is so dark you can't walk into the darkness.