Author Topic: New Variable Replacer  (Read 1378 times)

<var:player:light>

If the player's light is on/off                     Off = 0 and On = 1

I need this in this case

onplayertouch -->self-->ifvalue [<var:player:light>] == [1]   [1 2]
onvartrue --> named brick [asdf] --> disappear [1]
onvartrue --> client --> bottomprint [The light clears the way...]

EDIT: In this case, the brick "asdf" is a cave brick. It is the "darkness" you could call it. When your light is off, it is so dark you can't walk into the darkness.
« Last Edit: March 26, 2011, 01:56:39 AM by Tojehusiza »


stuff I want this
I was just thinking about something like this.

yus


Boom should add this to his variable replacer events.


making this right now hold on


Done.


It took a very short amount of time to make.

test it if it doesnt work i'll try to fix it.

yus


Boom should add this to his variable replacer events.

Yes ma'am.

I'll add that to the list.

I'll also be adding replacers for rendering, raycasting, and collision.

I'm not afraid of adding more variable replacers or anything. Just request something in my RTB thread, and I'll add it when I get the chance.