Author Topic: Resuggest: Wire Bricks  (Read 1474 times)

Thinking through this, I thought of a possible way to do this. So the add-on would use the Gravity Pull equation to determine how far the wire would "drop" over how far... for people that have actually taken algebra, it's a simple parabola. Now using the equation it would complete the connection between the two bricks by creating either multiple particles, or models, going the whole way .
So, basically;

It would use this model.


Then use that to create something like this as the wire.

Now, if I actually knew how to script, I could give it a shot. But, I don't know how to script for Blockland.

Thinking through this, I thought of a possible way to do this. So the add-on would use the Gravity Pull equation to determine how far the wire would "drop" over how far... for people that have actually taken algebra, it's a simple parabola. Now using the equation it would complete the connection between the two bricks by creating either multiple particles, or models, going the whole way .
So, basically;

It would use this model.


Then use that to create something like this as the wire.
What the hell?
Now, if I actually knew how to script, I could give it a shot. But, I don't know how to script for Blockland.
What the hell?
Stupid iPod.
« Last Edit: April 13, 2011, 06:22:02 PM by Shocked »

The main problem with doing this is how the particles are spawned in midair.

The equation and algorithms are the easy bit. The problem is that you can't spawn emitters that change dynamically without having a dynamic datablock. You don't fully understand how particles and objects are spawned in Blockland, which is fine, but your "solution" will never work.

Note to anyone that can actually script: If you know of a way around the dynamic datablock, please tell here or pm me.

The main problem with doing this is how the particles are spawned in midair.

The equation and algorithms are the easy bit. The problem is that you can't spawn emitters that change dynamically without having a dynamic datablock. You don't fully understand how particles and objects are spawned in Blockland, which is fine, but your "solution" will never work.

Note to anyone that can actually script: If you know of a way around the dynamic datablock, please tell here or pm me.
Ah. I should try to learn more scripting so I can understand how somethings work. :)

Ah. I should try to learn more scripting so I can understand how somethings work. :)
Yea, it's helpful so that you can be a richard to everyone who doesn't understand

jk :)