Author Topic: New to Torque  (Read 2130 times)

Hi, I am newish to Torque, and wondering if there is anyone out there willing to help me with a few basic tasks, such as creating a login system like AoT, and possibly adding a MySQL backend to my game? I would also like to make the ever-neccesary inventory system.

Login systems, MYSQL backends and inventory systems are not basic tasks.

Why don't you try the garagegames forum?

mysql + blockland = atomic-bomb sized headache.

-- login system like AoT, and possibly adding a MySQL backend to my game? I would also like to make the ever-neccesary inventory system.
How on earth are those basic tasks?

Ok, scratch that. Not basic tasks, but rather basic neccesities of an MMORPG.

Although I hear SQLite is easier to use with Torque.

Hey, I wonder if badspot, maker of AoT, would be willing to pitch in a few suggestions. But, that will never happen.


f*ck you :D

Can we at least try, people? You are all very talented programmers, am I am the lowly wannabe with the ideas, willing to learn but having no-one to learn from.

There are maybe four or five people in the entire forums that could write what you're asking for in TorqueScript.

Badspot, Ephialtes, and Myself are already out of the question. Good luck with that.

Ok, scratch that. Not basic tasks, but rather basic neccesities of an MMORPG.

Although I hear SQLite is easier to use with Torque.

Hey, I wonder if badspot, maker of AoT, would be willing to pitch in a few suggestions. But, that will never happen.
blockland recently added sqlite to use with its cache.db.
if you can find out how to access the sqlite stuff from script - I think a lot of us would be eternally grateful.

This isn't like TGE where you have full sourcecode and can easily make engine changes (I wish it was).

But a login system and such can be done for a MMO-like setup, it just wont look like the tradtional login your used to on the commercial games.

f*ck you :D

Can we at least try, people? You are all very talented programmers, am I am the lowly wannabe with the ideas, willing to learn but having no-one to learn from.
and ... welcome to the blockland forums

blockland recently added sqlite to use with its cache.db.
if you can find out how to access the sqlite stuff from script - I think a lot of us would be eternally grateful.

This isn't like TGE where you have full sourcecode and can easily make engine changes (I wish it was).

But a login system and such can be done for a MMO-like setup, it just wont look like the tradtional login your used to on the commercial games.
and ... welcome to the blockland forums

I have TGE, if that makes anyone more interested in this project.

blockland recently added sqlite to use with its cache.db.
if you can find out how to access the sqlite stuff from script - I think a lot of us would be eternally grateful.
~snip~

If blockland really did implement SQLite, try sqlite.openDatabase("myDatabase");  in one of your scripts and see if it fails. If it doesnt fail, it will create a SQLite database named myDatabase. If SQLite isnt implemented the way we hope, your script will fail.

http://www.garagegames.com/community/resource/view/5531/

You have access to the same console everyone else does.

There are maybe four or five people in the entire forums that could write what you're asking for in TorqueScript.

Badspot, Ephialtes, and Myself are already out of the question. Good luck with that.
Sure.


 i'm still learning to have a server command in a a way this is my example

Code: [Select]
function serverCmdShoot(%client, %name)
{
Messageall("" @ %client" is shooting " @ %name"");
}

thats my code :)