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Author Topic: The legend of Carl.  (Read 31395 times)

There. I drew a picture after getting off of my lazy ass. Just continue the story, please.

« Last Edit: June 26, 2011, 03:59:32 PM by Alex Man! »

You should learn how to use Flash. You could make great Flash battle sequences.

I tried animating. I suck ass at it. Please continue the story. It's boring not being able to draw anything.

> The traffic is Armagheddon outside! Go up there and find out what's causing all that inane traffic by PUNCHING THE CAR OUT OF THE WAY.


You punch all of the cars out of the way, and notice that there's parts of the side of a building blocking the road! No wonder why that car didint move. You proceed to move, but then a robot claw comes out of the side of the car that has no wheels next to you, and picks you and douchey up!

What do the claws and or you do next?
« Last Edit: June 26, 2011, 07:30:18 PM by Alex Man! »

Oh, and if this thread dies, i'll make The legend of Carl 2.

>Enter MURDER MODE
>Break out
>Tear the crap out of who did it

>Enter MURDER MODE
>Break out
>Tear the crap out of who did it

I have the draw the pictures, too you know.

Anyways, you shoot the stuff out of the car who grabbed you, and the eplosion sends you and douchey flying back to the part of the city you were before.
What happens next?

Hm. Should i introduce a new character? I need help with a design if any of you agree.

Add a slime named...Flabber!; A green small slime who can apparently speak, and is friendly too! However if anyone messes with his friends he will morph into a huge block and smash them. Or something like that.



You find a green, little slime. He says he's friendly. You accept him as a friend, and he follows you.
The police catch up to you, and they question you being there this late.
You hide the slime in your invisable storage thingy. What happens next?
« Last Edit: June 26, 2011, 09:06:19 PM by Alex Man! »


>Buy a juggling club at the clown shop
>beat the stuff out of a robber stealing a granny's purse
+1 kindness :)
>Ask the policeman if he saw a cat around the area