I want to know why first person shooter games only show the hands and the gun. In real life I can see my whole body, arms, legs, feet, body, ect.
Then the way you hold your gun it always looks like you are aiming, but if someone else looks at your character they see the gun held downwards.
In mirror's edge it fixes these problems but I always feel like the camera is too high for the actual eyes.
I would also like to see first person games use this kind of method with looking around/aiming. Right brown townog stick moves the head, left brown townog stick moves the body (moving the body left/right or walking forwards/backwards). It would be harder to master but it would take the concept of first person shooting to the next level.
Also, this means you can now shoot where your head is looking but you are able to run forwards (instead of traditional sideways running). This would simulate run and gunning better, many third person shooters do this.
That and I would also remove the crosshair. The whole point of shooting with out aiming is not knowing exactly where your shots will fire. If you want to aim with accuracy then use the iron sights.
The crosshair just makes people want to run in the open, then they complain they are being killed by someone camping with their iron sights on. Maybe no crosshair for run and gunning would eliminate this kind of bullstuff and this would also make run and gunning less deadly/accurate.