Author Topic: Phobos Squad - Very Early Alpha  (Read 1100 times)

EARLY ALPHA PREVIEW


General Information
The original concept of Phobos Squad was going to be a multiplayer only game with the basic idea of simple death matching. After playing around with the code I found a nice way to define different characters for squad combat. The game will feature a full fledge mission based single player campaign this time around unlike J.O.E. but will still have a survival mode. Things like cutscenes and such will be implemented as well. Multiplayer will be released on full release or an after patch.

P.S. A lot of resources are recycled from J.O.E. TROLOLOLOL!

Features
- Four Player Based Squad Combat
- Swap Through Four Characters At Any Given Moment!
- Full Fledge Campaign
- In-Game Cutscenes
- Graphical Enhancements
- Upgraded Survival Mode
- Multiplayer Mode (THIS TIME FINISHED!)
- Optimized Better For Systems
- WORKING MAC VERSION

Storyline
Basically the prelude to J.O.E. Joe was originally enlisted in an elite military squad used as a last resort to contain the infection. His squad mates were Mathew Jacobson, Axel Spade, and Floyde Kennings. As J.O.E. concluded the virus was never contained and Joe spent his final hours killing as many zombie bastards as possible. Prior to his final stand his entire squad was wiped out and the cause was lost.

Want To Make A Suggestion?
Use This Format!

Mode: Campaign, Survival, Multiplayer
Topic: Weapons, Enemies, Etc.
Description: Hurp Durp
Visual: Not required by recommended.

The Team
Keonesan - Lead Developer
Gamefandan - Voice Actor
Superflopp - Alpha/Beta Tester

Want To Join The Team?
Use This Format!

Name: Real Name
Account: Any Accounts, Steam, Skype, Etc.
Age: Not Required By Preferred
Field: Voice Actor, Coder, Etc.
Experience: How Are You Experienced In This Field?
Bios: Tell Me About Yourself

Current Task
Basic Gameplay Aspects


inb4notfinished

Also, in a nutshell this is JOE but sidescroller and with 4 guys.

Awesome. Can't wait to play.
Shouldn't this be in Games, by the way?

Looks like Two Guns.
And it seems like you just announce projects, get the attention, then it dies out and you announce a new one a month later

here we go again everybody.

Looks like Two Guns.
And it seems like you just announce projects, get the attention, then it dies out and you announce a new one a month later

I finished a project thanks for your information. >:V

Plus I want feedback so I can improve upon the project.

here we go again everybody.

Yep. Can't wait to hear everybody say I'm not going to finish this and other rude comments.

it'd be nice if all your gun sound effects weren't from L4D2

it'd be nice if all your gun sound effects weren't from L4D2

I'd be happy to replace them if I actually had some weapon sounds.

also i'd suggest a change in music. the current music sounds really bad and awkward. maybe try an ambient approach

HAHA YES I SAW THIS ON MY YT SUBSCRIPTIONS BEFORE YOU POSTED THIS
c:

also i'd suggest a change in music. the current music sounds really bad and awkward. maybe try an ambient approach

I mostly added that in so I'd have something nice to listen to when I tested. :3

HAHA YES I SAW THIS ON MY YT SUBSCRIPTIONS BEFORE YOU POSTED THIS
c:

Cool bro.

ok, coo

i love the lens flare, nice touch

oh.. ANOTHER game...
:cookieMonster:
Just kidding. Looks good so far.

And it seems like you just announce projects, get the attention, then it dies out and you announce a new one a month later

That kind of astonishingly accurate pattern-recognition could kill a man. Be careful with the power you wield son!

I'm going to test waht. Eh I'm fine with doing so.

In other words: Bump.