Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1149821 times)

Your Sticky Launcher is better for sentries anyway as pills don't do enough damage quick enough to take down sentries.
this

i dont have great aim but my sticky launcher is basically my primary and im better at aiming projectiles than bullets
lnl is basically a pill rocket launcher

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i dont have great aim but my sticky launcher is basically my primary and im better at aiming projectiles than bullets
lnl is basically a pill rocket launcher
a pill RL that forgets up if you don't directly hit

Grenade launcher can also be fired into groups of enemies and you don't have to directly hit to cause a solid amount of damage

It's just so much more versatile than the LnL

Grenade launcher can also be fired into groups of enemies and you don't have to directly hit to cause a solid amount of damage

It's just so much more versatile than the LnL
this

The only map I've ever enjoyed using the LnL on is Mach4


Grenade launcher can also be fired into groups of enemies and you don't have to directly hit to cause a solid amount of damage

It's just so much more versatile than the LnL
lnl causes damage to multiple targets you know
and quite a bit more than 'nade launcher

basically you guys are basing it's worse on the fact that you can't aim it
right

I played this for the first time ever on my brother's laptop like 2 days ago, because my desktop is too stuffty to run it.

But I got 5 kills as Pyro in one game and I was proud

lnl causes damage to multiple targets you know
and quite a bit more than 'nade launcher

basically you guys are basing it's worse on the fact that you can't aim it
right
more shots == more damage

LnL is like the demo's direct hit

if you have aim, its awsome.

I wish they'd add an explosion particle and a different reload

also, buying craftable hats and selling waxy wayfinder

1 shot of grenade - about 60 dmg
1 shot of lnl - about 125 dmg

grenade x4 - 240
lnl x2 - 250

and with lnl you only need to hit twice to do max damage

even so bouncing grenades is just too great to lose imo

1 shot of grenade - about 60 dmg
1 shot of lnl - about 125 dmg

grenade x4 - 240
lnl x2 - 250

and with lnl you only need to hit twice to do max damage
best damage with the grenade launcher is 123
lnl's best is 147

yeah, bouncing grenades are like a medic's ubercharge or a pyro's airblast
it makes them who they are
plus, it makes ricochet kill reactions so much funnier