Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1142397 times)


I have no clue how a model change makes a weapon function any differently.

it's at the center of the screen in first person
and the rockets come out from the center

I have no clue how a model change makes a weapon function any differently.
Center shot.
It's only based on the user's accuracy.

Still not seeing it

The rockets shoot at the crosshair

You put the crosshair on the guy you want to be dead

For an organized Blocklander game, it's probably easier to get enough for 6v6. Remember that it's not limited to scouts, soldiers, demos, and medics, but rather those are just used the most often because of their great mobility and utility. If anything, HL is limited more than 6v6, because you can only have one of each class rather than two.

Regardless, if you get enough folks for something, I'd be down for some matches.

Still not seeing it

The rockets shoot at the crosshair

You put the crosshair on the guy you want to be dead
It can be more accurate at close range because the rocket starts off coming from the right.
Though the original can't corner shoot.

What I'm planning to craft is the Horseless Headless Horsemann's Headtaker. I already have the haunted metal and the scottman's skullcutter. The only thing that I need to focus is getting metal from selling keys and finding items that I can sell while playing, is it worth it?

I can't be the only one who thinks the meele weapons make tunes when you repeatedly hit something

It can be more accurate at close range because the rocket starts off coming from the right.
Though the original can't corner shoot.

It's only inaccurate if your aim is poor.

4 posts after mine ends page 299.
Who will be king of page 300, of the tf2 topic?!

dunno, it could be anyone