Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1150516 times)

This game is just terrible. As I explore further, it just gets worse.

VALVe, learn how to make a game you greedy people.
Care to give reasons?


This game is just terrible. As I explore further, it just gets worse.

VALVe, learn how to make a game you greedy people.

Yeah they sure are greedy giving free content, tons of support, and even making TF2 free.

Care to give reasons?
Sets, too diverse weapons, bullets that push you back 100 feet, melee weapons that have a reach of 100 feet, demoknights, backstabs while moving rapidly, spies that don't make footstep noises, noisy spy cloaking/uncloaking, limited item space for F2P (50 items), inability for F2P to trade, dead ringer, broken assist system, broken points system, inability to add friends as F2p.
« Last Edit: August 29, 2011, 06:08:53 PM by Kalphiter »

Sets, too diverse weapons, bullets that push you back 100 feet, melee weapons that have a reach of 100 feet, demoknights, backstabs while moving rapidly, spies that don't make footstep noises, noisy spy cloaking/uncloaking, limited item space for F2P (50 items), inability for F2P to trade, dead ringer, broken assist system, broken points system, inability to add friends as F2p.
Stop being a F2P.

Sets, too diverse weapons, bullets that push you back 100 feet, melee weapons that have a reach of 100 feet, demoknights, backstabs while moving rapidly, spies that don't make footstep noises, noisy spy cloaking/uncloaking, limited item space for F2P (50 items), inability for F2P to trade, dead ringer, broken assist system, broken points system, inability to add friends as F2p.

Sets: There are very few sets that actually do anything, and they don't help too much.
Diverse weapons: How is this bad? Diverse weapons are good, it means there are many different playstyles.
Bullets that push you back: On the ground, there are only a small handful of bullet weapons that push you far. In the air, it makes sense.
Melee weapons that reach far: Ok.
Demoknights: Demoknights aren't hard to stop. Try shooting them.
Backstabs while moving rapidly: Explain.
Spies that don't make footstep noises: How would that be even remotely fair? The point of Spy is to be stealthy, and you can't be stealthy when every step you take gives you away.
Noisy Spy cloak/uncloak: Don't cloak/uncloak next to people.
Limited F2P backpack space: Buy something.
Inability for F2P to trade: Buy something.
Dead Ringer: Ok.
Broken assist system: Ok.
Broken points system: Explain.
Inability to add friends as F2P: Buy something.

I paid $20 for the game (was it 20? or 10? I don't even remember because I don't care), you shouldn't complain about having to pay $5.
« Last Edit: August 29, 2011, 06:25:43 PM by Regulith »

I just bought premium on Saigns and I feel like an invincile bitch now.

Is there an easier way to know if you've won any raffles other than slowly searching through them all?

Valve server masterrace.
All others are inferior.

Also check your notifications.

Is there an easier way to know if you've won any raffles other than slowly searching through them all?

http://tf2r.com/notifications.html

Sets: There are very few sets that actually do anything, and they don't help too much.
I only just learned about sets, how many are there?

Diverse weapons: How is this bad? Diverse weapons are good, it means there are many different playstyles.
There shouldn't be so many variants of the same weapon. I just don't think there should be a ton of weapons with different advantages and disadvantages.

Bullets that push you back: On the ground, there are only a small handful of bullet weapons that push you far. In the air, it makes sense.
Heavy's minigun, scout's shotgun, sentry gun bullets, just to name a few. The only thing that should be able to push you back is the air blast, and any explosive.

Melee weapons that reach far: Ok.
Demoknights: Demoknights aren't hard to stop. Try shooting them.
They come at you super quick and you once you're hit, you're done for. It's bullstuff.

Backstabs while moving rapidly: Explain.
A backstab while the enemy is moving too fast, or you're moving too fast.

Spies that don't make footstep noises: How would that be even remotely fair? The point of Spy is to be stealthy, and you can't be stealthy when every step you take gives you away.
They're invisible, not floating in the air. I would like some sort of way where you can walk slowly. Crouch achieves that, but you still have footstep noises.

Noisy Spy cloak/uncloak: Don't cloak/uncloak next to people.
If footsteps are silent then I expect cloaking to be silent. It's all about consistency.

Limited F2P backpack space: Buy something.
Inability for F2P to trade: Buy something.
Inability to add friends as F2P: Buy something.
First, VALVe can increase F2P space inexpensively.
They store so many things such as stats which are way more expensive as far as data goes. They also have no reason to stop F2P trading, because that won't even hurt them. If TF2 is free then why the hell do I need to buy something to add friends on Steam?
They're just trying to grab your money.

Broken points system: Explain.
For example, sometimes a heavy gets 25 points for killing me. Sometimes I get so few points for great kills. I've seen someone get 25 points for an assist. I've seen enemies get so many points for just finishing me off.

Another thing is going through enemies. I'm usually for a balance between what you can do to enemies and what can you do to team mates, however it's a bit hard to do something about it.
« Last Edit: August 29, 2011, 06:37:33 PM by Kalphiter »

F2P's can't trade and have small backpacks to encourage them to buy the game.
Plus if F2P's could trade, idling would be a huge business.

Also silent cloak watches would be extremely OP being able to decloak right behind people and them not even hear.

Also silent cloak watches would be extremely OP being able to decloak right behind people and them not even hear.
By this logic there is already a problem with no footstep sounds for cloaked spies.

F2P's can't trade and have small backpacks to encourage them to buy the game.
It's within VALVe's ability to allow trading, they're only holding it so they can make a profit. That is not acceptable.

Plus if F2P's could trade, idling would be a huge business.
I really don't think that's a huge problem. You should blame VALVe for the stuffty item system that gives based on time played.

It's within VALVe's ability to allow trading, they're only holding it so they can make a profit. That is not acceptable.
Isn't making money off something produced by a business the point?

Isn't making money off something produced by a business the point?
No, charge what you have to and it's OK to make a profit.
They need to think of something original to buy.