Author Topic: Gaming Rant - The Issue With Multiplayer  (Read 2743 times)

Luck based games are for the skill-less.
Not including casino type games.

Luck based games are for the skill-less.
Not including casino type games.

Exactly, it shouldn't come down to luck, it's bullstuff to have a competition (with prizes at stake especially) and have it taken away because someone got lucky.

Exactly, it shouldn't come down to luck, it's bullstuff to have a competition (with prizes at stake especially) and have it taken away because someone got lucky.
so I guess we should remove any possible variables in real sports!  Look at some of the world's greatest sports plays have a bit of luck to them, why take that out of a game?  While tf2 crits can feel a bit cheap, what about damage spread?  Why remove that?

I hate how I get bombarded with "dud, u see me kwikskoap ystrdey it wuz dirty", yes, I know the autoaim feature means you have no skill.

so I guess we should remove any possible variables in real sports!  Look at some of the world's greatest sports plays have a bit of luck to them, why take that out of a game?  While tf2 crits can feel a bit cheap, what about damage spread?  Why remove that?

You are assuming for whatever reason, that I agree with both of the things that were taken out, I agreed that luck-based games are not for competitive gamers, I agree that the crits are stupid in competitions because things are at stake, in regular gameplay I have no problem with them, nothing lossed, nothing gained.

While tf2 crits can feel a bit cheap, what about damage spread?  Why remove that?

Like I said, having random factors just slows down the game by forcing people to play more defensively.

Like I said, having random factors just slows down the game by forcing people to play more defensively.

Building on Truces post, if a player knows that the opponent has an assault rifle that does 20 points of damage for each hit, and the player has 100 points of life left, he knows he'll most likely succeed in a rush if he has a shotgun that will kill the opponent who is just out of reach from the current location. But if the current got a random crit that increased damage from 20 to 60 or even 80, that rush wouldn't be effective and the player would just camp.

So why would would they just camp?

every time you shoot somebody, a little chess mini-game should pop up and if you win you deal damage to them!

So why would would they just camp?

Because they don't want to run the risk of an opponent getting a crit and killing them, when in a controlled game, they have the advantage.

Usually in TF2 a lot of us set up melee only fights, so the fun is not gun, we love optimizing games.

In Battleground 2, we had a "Pokemon" battle, where our leaders would choose one of us in the line battle server and we would fight it out until we were dead. We played a game where our attempt was to capture the enemy team, if you had a bayonet behind someone they had to walk all the way to the prison zone.

We also did do Pokemon in TF2 too.
« Last Edit: May 28, 2011, 12:24:15 AM by Slugger »

This is why Halo is one of my favorite games of all time. Halo 3 had multiplayer games where you just basically screw around, battle with weapons at random, having races and playing dodgeball. If you lose, you don't worry about rank or anything.

This is why Halo is one of my favorite games of all time. Halo 3 had multiplayer games where you just basically screw around, battle with weapons at random, having races and playing dodgeball. If you lose, you don't worry about rank or anything.

Reach does the same thing with Rumble pack and a few of the other gamemodes.

I can't do the same thing over and over in any game.

In shooting games, I change my weapon set every 1 or 2 games. I can't stick to the same weapon over and over or else I start to suck because I'm getting bored. I also change game modes all the time too.
I never get far in RPG games because I'm either stuck using one class, or repeating everything I already did on another class.
And yeah, I often make some challenges for myself in online games. I usually do not win while doing this, but hey, at least I had fun trying.
« Last Edit: May 28, 2011, 01:23:04 AM by Chrono »

Bad Company 2
PP-2000, MP-412 Rex, AT-4
All day.
EVERYDAY