Author Topic: Gaming Rant - The Issue With Multiplayer  (Read 2758 times)

While you're playing an shooter, how often are you hitting tab/back/select to check your K/D ratio, what is your usual loadout?  In an RTS, what is your APM, what is your usual build order?  A racer, a drive line and car, an RPG, an attack order, etc.  Where has the fun gone?  Right now, every single game is quite bland, it's always the same.  What are you playing for in the first place?  You're always in the same spot, going for the same guy with the same equipment, trying to optimize your routine more and more until you hit #1.  Where is the fun in that?  You're just adjusting numbers.  Try this:  Once you find the "best" strategy or equipment, scrap it.  Explore something new, try something ridiculous.

Remember playing any splitscreen deathmatch type game and setting special rules for it?  Sticky bombs only, slappers only, etc.  Wasn't it fun to adapt to the weapon and generally laugh at how fun the game got?  Almost everyone who has played any splitscreen game has done this.  So why is everything the same in an online setting?  Where does the fun go?  All you care about then is the numbers, how much damage something does, APM, K/D ratio, etc.  You're simply doing your daily routine and looking at numbers.

Today, I made the mistake of playing on a TF2 competitive lobby system, the players were richards that cared nothing about fun.  Their idea of fun is a higher number.  Some guy was just bitching about my use of the Direct Hit.  He didn't care about the people or anything else, he only cared about winning.  When he didn't win, he just bitched about new players and how he should never join lobbies.  Take a look at any forum dedicated to any game, it's all about optimizing a routine for competition.  TF2 competitive players removed random critical hits, damage spread (Makes damage lower depending on a few things), and anything that will make the game a little more randomized.  I have an idea for a game, how about a game in which two players face off in pressing a button faster?  Can't get more binary than that! 

If we want to improve games, we must make it more and more random.  Let's remove the numbers.  Let's put special rules in our games.  Let's take Captain Falcons only on Final Destination!  Who agrees?

   Honestly, if people want to be mindless drones captured by the tedious nature of mainstream multiplayer games today, let them be.
   In RTSes (I'm looking at you Starcraft) There is always one build order that is the norm. However, I've seen a few people use tactics similar to guerrilla warfare, instead of the MASS ARMY, SEND TO ENEMY stuff.
   In mainstream FPSes, devs are exploiting the fact that most of today's gamers are obsessed with earning stuff and so called "presteiging." It's about the new gun, the new boots. It started with WoW, and when devs saw the money milking machine, they copied it.
   Edit: Infact, it should be left to the player to be unique. Don't force stuff on people.

I like setting quirky challenges for myself in games.
Crysis 1.
Delta Difficulty.
No automatic weapons or explosives on anything that isnt a vehicle.
No weapon customizing.

MAXIMUM FUN

Return to Castle Wolfenstien SP.
Stealth only when possible. If not possible...

DUAL COLTS.

YEAHHHHH.

*Gets owned by prototype supersoldier*

FFFFFUUUUUUUUUUUUUUUU.

rts are great
C&c3 was the best ive played, C&C4 was the greatest mistake of my life

real men find competition fun.

I always try to kill the final enemy (boss or not) with a pistol, or run around meleeing things. Me and my friends amde a RPGish rule in TF2. Everyone ahd to use melee then after 1 kill you use your secondary then after another primary.

I guess sandbox games and just being silly in singleplayer makes games fun.

those numbers to strive for, are what make most multiplayer games have replay value.
why should the competition end just because the round is over? why cant you have an overall goal that goes outside of a 20 min game?

Some guy was just bitching about my use of the Direct Hit.
Oh that reminds me. I remember this time when some comp friend was hanging around a 2fort party server calling the DH garbage and how the ordinary rocket launcher is better.

I wasn't even using it but I switched the default out for it and proceeded to dominate his whiny ass. Felt great man.

I just don't like class based multiplayer. It's the plague of the video game market

i play cod black ops. i run into battle and go blades only with knives and tomahawks. i win the match. everyone cheers. that is what i call maximum fun.

In (bot) CSS I set this minigame for myself:

Round after the pistol round, buy the first shotgun.
To get the next weapon, You have to live to the end, or have killed someone with the weapon.
If you died or didnt kill anyone, Use the same weapon.
If you met the objectives, congrats, buy the autoshotty. Then the mac10/TMP, Then the MP5, then the UMP, then the P90, then the famas/galil, ETC....

If you run out of money, you lose.
If you don't have the dosh for the next weapon, use your current one/The one you can afford. If you die under these circumstances, get the next weapon anyway(Either the one you should be on or the one before that), If you can afford it.

Go try this, if you understood.

Name a RTS (Building) game that you don't make a build order on. That's a bad example.

Do the build order or ruin your economy.

Name a RTS (Building) game that you don't make a build order on. That's a bad example.

Do the build order or ruin your economy.
That's exactly the issue.  Why can't it be a little more random? 

Because RTS games aren't about being random, It's about picking a strategy that beats the one your enemy's going for.