Poll

Should I get TF2?

Yes
37 (72.5%)
14 (27.5%)

Total Members Voted: 51

Author Topic: TF2 - Is it worth it?  (Read 1489 times)

Nope. it's terrible


It's fun as hell, and unlike most other multiplayer games these days it's somewhat balanced. It was a hell of a lot more balanced during its release, but it's still fun.

It's fun as hell, and unlike most other multiplayer games these days it's somewhat balanced. It was a hell of a lot more balanced during its release, but it's still fun.
This makes me want to get it.
Balanced games are nice.

It was worth about 100 hours for me which isn't bad at all for $10.

If you're still on the fence, wait until July 4th-ish and the Steam summer sale, I'm sure TF2 will be $2.50 at some point.

It was worth about 100 hours for me which isn't bad at all for $10.

If you're still on the fence, wait until July 4th-ish and the Steam summer sale, I'm sure TF2 will be $2.50 at some point.
100 hours is quite a bit for me.
Also yay sale :)

100 hours is quite a bit for me.
Also yay sale :)
You know, it's funny how we price digital content. I think I've talked about this before, but if we look at a game like Gmod, which is basically a platform for creation limited only in scope by the technical restrictions of LUA, the Source engine, and of course our imagination, we go out and buy that for $10, or even less if it's on sale. I played RPs for a while, and I've enjoyed general richarding around and building and comic creation and contraption making and all that good stuff in Gmod to the tune of 400 hours, and I spent $10 for this entertainment. That's a low number for some people that play Gmod, but we'll use my play time for this exercise.

A typical 4 minute song is $1 on iTunes.

Using video game's price:experience ratio, a song would cost only one tenth of a penny. Meaning, if I spent as much money on a song for every minute of unique experience and fun as I did for Gmod, I could buy the discographies of The Beatles, Pink Floyd, Radiohead, Aerosmith, Kansas, The Rolling Stones and The Who for myself and nine friends for a single dollar.

If I were to use a 4 minute song's price:entertainment ratio, Gmod would cost me six thousand dollars.

A typical 4 minute song is $1 on iTunes.

Using video game's price:experience ratio, a song would cost only one tenth of a penny. Meaning, if I spent as much money on a song for every minute of unique experience and fun as I did for Gmod, I could buy the discographies of The Beatles, Pink Floyd, Radiohead, Aerosmith, Kansas, The Rolling Stones and The Who for myself and nine friends for a single dollar.

If I were to use a 4 minute song's price:entertainment ratio, Gmod would cost me six thousand dollars.
Assuming that a song is only worth listening to once.

You know, it's funny how we price digital content. I think I've talked about this before, but if we look at a game like Gmod, which is basically a platform for creation limited only in scope by the technical restrictions of LUA, the Source engine, and of course our imagination, we go out and buy that for $10, or even less if it's on sale. I played RPs for a while, and I've enjoyed general richarding around and building and comic creation and contraption making and all that good stuff in Gmod to the tune of 400 hours, and I spent $10 for this entertainment. That's a low number for some people that play Gmod, but we'll use my play time for this exercise.

A typical 4 minute song is $1 on iTunes.

Using video game's price:experience ratio, a song would cost only one tenth of a penny. Meaning, if I spent as much money on a song for every minute of unique experience and fun as I did for Gmod, I could buy the discographies of The Beatles, Pink Floyd, Radiohead, Aerosmith, Kansas, The Rolling Stones and The Who for myself and nine friends for a single dollar.

If I were to use a 4 minute song's price:entertainment ratio, Gmod would cost me six thousand dollars.
my brain hurts.

I've never really thought TF2 was that great. I'd rather play a realistic FPS.

Assuming that a song is only worth listening to once.
I was going off of unique experiences. A song is the same thing every time you listen to it, but in Gmod if you're playing an RP server or trying out a new mod or testing some code you wrote, it's something new every minute you play it.

I was going off of unique experiences. A song is the same thing every time you listen to it, but in Gmod if you're playing an RP server or trying out a new mod or testing some code you wrote, it's something new every minute you play it.
Experiences really don't need to be unique though.

I've never really thought TF2 was that great. I'd rather play a realistic FPS.
The thing i like about TF2 is that it's not trying to be realistic, and still be fun and a FPS.

The thing i like about TF2 is that it's not trying to be realistic, and still be fun and a FPS.
I think realist has the best balance though.

Experiences really don't need to be unique though.
Still, even the most listened to songs I own I've listened to for a cumulative less than six hours (a four minute song with around 100 plays).

I've known people to listen to a song ~700 times, and even that (46 hours) is only a decent cumulative play time for a pretty good multiplayer game.