Author Topic: Halo: Combat Evolved ANNIVERSARY  (Read 3512 times)

Fun Fact: Combat Evolved was originally going to be for Mac. Oh what a wacky world we'd be living in now if that went through.

Oh my.
I totally forgot about that.  The Mac sales would be through the roof.  It'd probably even be recognized as a legitimate gaming platform.

I watched the trailer.
i was dissapoint.
It's just reach with halo ce levels.

No way to pickup elite's Energy Swords like in the original hopefully.

Oh-ho-hooo hell yes!
My first game ever being remade into digital love. Awesome.

He said it was running on the original engine.  If it were a heavily modified version it's not the original engine.
But it's most likely not heavily modified, And it'd still the same engine at heart if it was.

I watched the trailer.
i was dissapoint.
It's just reach with halo ce levels.

You are stupid. They aren't going to completely remake Halo CE with NEW ARMORS and NEW ABILITIES and stuff. They kept true to the game and I am SOOOO loving happy. If they are going to remaster Halo CE, they can't change one aspect except the graphics.

I think I might to replay the Halo CE campaign, I have CE for the Xbox. c:

Yeah, after friends BEGGED for it to be PORTED.

>implying us wanting microsoft getting off there greedy asses and porting it to pc makes us friends

Eh, I don't really like the new models for the Pistol and Rifle.

The pistol looks like it should be firing flares. And the rifle looks like a tube with some parts glued on.

Yeah, after friends BEGGED for it to be PORTED.
Impossible. Microsoft never listens to the fans.

Oh sorry, I thought you had meant that since there was no PC version to forget off. Yay were on the same side. c:

you fail at internet sarcasm.

also the new armor looks like stuff.


http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-inaugural-frankie-edition/59856

Quote
So we did not DARE touch the gameplay in Halo. As a matter of fact, the gameplay engine, the physics, the controls (with some minor changes for the 360 controller and the aspect ratio) are identical. It is, in short, the Halo CE engine, but with a second graphics layer, a separate engine in fact, running on top. You can see this phenomenon yourself by pressing the back button at any time. The game will switch from old graphics to new, and back again, in real time. That in itself, is a bizarrely fun feature – one we constantly used to check to see if things truly were identical, or more frequently, simply to compare the two generations of hardware and see how far things had come. Although perversely, sometimes we switched back only to remember how good the original looked.

That's nice.

Other highlights:

Quote
We’ve definitely made some changes in how the new graphics affect the game. For example, the Library is still scary, eerie, dangerous – but now, with some clever use of textures and colors and lighting, it’s a bit easier to navigate. There are visual cues to orient yourself by, as you battle the bad guys who now inhabit that space.

Quote
And on the subject of audio – everything has been remastered – sound effects beefed up and remixed, but more importantly, we took Marty O’Donnell’s industry-changing soundtrack and gave it some deep, smoove loving, with a re-orchestration and brand new recording with the Skywalker Orchestra. So the perfect melodies, the movements and the themes are intact, but just glowingly more rich and lavish (and expensive). Anyone who’s heard the similar project with Halo Legends will know sort of what to expect, but expect it to be better.

Quote
And it’s a great value – something else we wanted to be sure about. At $39.99 I personally feel you’re getting more than a full-priced game’s worth of content – and without the slightest risk that after spending sixty bucks, the game simply isn’t fun. But we dogpiled on the value. What else have we added? Well, lots. Some we’ll talk about, some we won’t. There will be Achievements – hilarious, easy, hard, cool. There will be Terminals – but on a scale of ambition you might not expect. These Terminals will add a really fascinating glimpse into the deeper heart of the Halo universe and make important connections between our past games, present novels and future titles.

Sodding lack of a PC port.

Edit:

Comparison shots:






I don't really like how highly saturated everything is compared to the old version.

you fail at internet sarcasm.

also the new armor looks like stuff.
Apparently they rushed the modeling of it for the trailer. And they're working on improving it.
« Last Edit: June 07, 2011, 09:10:16 PM by zackin5 »

ZB

Meh.
It would be cool as a DLC, but I don't think it is worth an entire new game just to be old old game with better graphics.
Also, I kinda dislike some of the aesthetic changes. I liked the forrunner architecture because of its chunky, geometric style. Some of the details they added take away from this style greatly.

tbh it's just the helmet that looks like stuff.

also the lack of a PC version isn't that bad, it keeps all of the console gaming peasants away from the glorious master race.
« Last Edit: June 07, 2011, 11:58:49 PM by ChexGuy331 »