[Bots] always know where you are, but just pretend they don't when going through certain processes.
I played half a dozen vs. AI games for the lulz the night before, and I fed super hard as warwick because I would just be hanging out on the other side of a wall, and then when thye're about done with the minion wave DERP BOTH INSTANTLY ATTACK ME WITH TARGETTED SPELLS HAVING NO VISION, or I would back off and go into the jungle to heal up with WW goodness and DERP 3 ENEMIES ALL RAN DIRECTLY TO THE ONE CAMP I HAPPENED TO BE HEALING AT WITH NO WARD
WW vs. AI is
brutal because he relies on hanging out in the jungle with "you will waste too much time if you check nearby for him all the time" being his greatest defense.
i don't even think if you're fed [occult] benefits you. gives the same amount of ad (or 20 more than) a stacked BT
The entire strategy for buying items in LoL revolves around two things: how much gold you have, and how many items you can hold. The best build on a champion might involve 4 Infinity Edges, or 5 deathcaps, but the power
per gold of stacking these items is just way too low because you pay a lot for the unique effects. The whole point of the Occult is to take a gamble that you can get a lot of AD
per gold, not per 1 item.
@ doomonkey's malz build: I don't see why you need to be that beefy when malz has such good range. Only his ult puts him in danger, but you have no CDR so you're not gonna be using it much anyway no matter how suicidal you are with it. Rod
and rylai's
and banshees
and will of the ancients? All that defense and not a lick of CDR even on the runes; that's a damn shame on Malz if you ask me.
This is my Malz which is rune- and mastery-neutral, except assuming -5% CDR to hit the cap. If you're serious enough about him to buy champion-specific runes (which I'm not), you can probably get by on all the pen marks you had and trade the void for something? And you can trade the mana runes for CD with the mana regen on tome + staff, I bet, or just make sure to get the -CDR in the offense mastery tree. Anyway, a starting place for you to think about.
re: wins, losses, ratings, whatever: you're matched based on Elo rating and summoner level. Originally it was only based on Elo rating, but people who don't understand how skill-based matchmaking works were complaining way way too much, and eventually RIOT realized that they had
so many players, they could also do some filtering by summoner level and still find matches nearly as quickly anyway. A riot dev literally posted on their forums that they added it because players were complaining (when usually they say they are doing things because of like, you know, a real problem).
Elo is
not directly based on your win/loss ratio. The ratings you and your teammates and your opponents have when you get those wins and losses matter. A player who has tended to be matched with opponents above his rating will have a much higher Elo than another player with the same win/loss who has been matched with lots of players below his rating; your Elo change is based directly on the Elos of the players involved at that moment in that given game. Your own rating each match matters a lot. You can't calculate an Elo from scratch without a full match history with Elo scores of all opponents at the time of the matches.
That Elo estimator link Sony posted is particularly flawed because it lists a 100W/80L Elo as much higher than a 500W/480L Elo. That's absolutely ridiculous for any realistically common player record. At the least, the calculator is not taking into account the tendency for the derivative win/loss rate to approach 50% as your learning curve flattens.
Doran's stacking is a gamble, just like soul gathering items. It's assuming that if you're super gold-efficient, you can lock down a win or enemy surrender in 35 minutes or less before you run out of item slots. That said, at my level I almost never ever ever see anyone with more than 2 Doran's items (1-2 is quite common though), so I think good players kind of recognize that 3+ is just not reliable enough of a gamble.
having a premade team increases the ELO because Riot believes premade teams perform better than being with strangers.
Not so much believes, as, believed, and then they found out once the data started rolling in that they weren't compensating hard enough and had to like, double the Elo bonus for arranged teams. Arranged teams tend to be on VOIP, they tend to correctly guess more often what an ally is about to do, and they tend to work out teamfight initiate combos beforehand more often. It makes ATing almost an instant loss for people who just get together to goof off because they enjoy each other's company, but whatever, gotta go with the aggregate statistics.
Tiamat on ezrael sounds HILARIOUS. Too bad there's no room for it on my build.
