Author Topic: League of Legends - "The Enemies Inhibitor is respawning soon!"  (Read 185768 times)

I do this:

Regrowth Pendant + potion
Philosophers Stone
Either the dodge boots if they have heavy AD or boots of swiftness
Heart of Gold
Shurelya's (sp?) Reverie
Glacial Shroud (full Frozen Heart if I need the extra armor)
Thornmail if heavy AD, or Guardian Angel, or Randuin's Omen

then whatever else based on the situation.

Is this okay? I'm always willing to improve.

I'd say keep heart of gold a little longer. You don't need the Reverie too early unless your team really needs it's active.

Ninja Tabi are being changed so don't get too comfortable.
Boots of Swiftness are okay if you need higher move speed during fights. I find flash and headbutt as suitable replacements for this though. That's why I pick the mobility boots, so I can move faster out of fights.

I've never been a fan of Guardian's Angel, however, I have seen it be a life saver in some situations. I'd say maybe replace it with warmogs because I'm pretty sure it adds more HP than angel heals.

You also seem to have little-to-none magic resist. Alistar has a decent amount of base armor already, so you don't need to build it as much as health and magic resist. That's why I grab items like aegis, quicksilver sash and randium's omen. My armor/mr usually balances out like that. But I guess if you're against: Alistar, Tristana, Ashe, Caitlyn, and Sivir, then all that armor would be great. (I DID fight that exact team by the way. erry1 get thornmail plz?)

Building tanks is always like 80% situational. You don't need like 300 armor if their 2 AD carries are going 0/8 with like 50 CS by 20 minutes. Hell I even built AD Alistar one game because we really didn't need a tank at all. We were just walking all over them.

Thanks. I don't usually build very much MR but now that you mention it I probably should. I think I'll start waiting for reverie a tad longer, and build a warmogs, and then randuins.

You also seem to have little-to-none magic resist. Alistar has a decent amount of base armor already, so you don't need to build it as much as health and magic resist. That's why I grab items like aegis, quicksilver sash and randium's omen. My armor/mr usually balances out like that. But I guess if you're against: Alistar, Tristana, Ashe, Caitlyn, and Sivir, then all that armor would be great. (I DID fight that exact team by the way. erry1 get thornmail plz?)

I had virtually the same thing happen yesterday, I fought an all AD team. 4 of us had Thornmail in the end, I had extremely heavy armor and we basically smashed their faces in  :cookieMonster:

Nothing more annoying than an all-one-type enemy and the team won't change their builds. I guess if your opponents are so dumb they're all physical or magic, then your team has to be equally dumb on average for the match to occur.

Alistar is a great example of how I play in kooky and unexpected ways that pique some and enrage others. I play a support Ali whose single purpose is to max out CC and healing with a good amount of tanking on top. I never hit "the combo" because that just lowers your total CC capacity, and if you have both ready, and you've built properly tanky enough to waltz in, then you're generally looking for a reverse combo (pulverize, walk around them, headbutt into team). This combo is pretty exemplary of the entire style of CC/support alistar: be a brick wall that slowly but inexorably spearheads the team into a turret kill. You don't chase, and the way you go in can barely be called initiating, since you're mostly just waiting for the enemy to do something you can CC and ruin.
10% summoner cooldown plus meki to start, along with smite in the lane to shoot down the recharge timer, and I can heal constantly and be almost un-harassable.
My skills are R > E > W > Q, except a level in Q at two. Maxing E keeps you and your buddy usually staying in the lane permanently except for ganks, voluntary shopping, or ally OOM. Q alone is a more useful skill than W alone for levels 2 and 3, but since we're setting up with Q, we conserve mana by putting all the power in W; if Q misses or we cant' get behind them for whatever reason, we didn't lose much mana. Q also increases by 15 mana per level, while W only increases by 10 per level.
Items are meki to tear, meki to evil tome, kindle, basic boots, then it varies a lot based on situation. My priorities are visage, swiftness, and sunfire cape. If I'm primarily taking lane damage of only one type, I'll get visage (MR) or sunfire (armor) first. Otherwise, I usually finish my boots. After all these priorities are done, I upgrade the tear -> archmage, and then I fill the last slot with a blasting wand. By then, the game is usually over, but the goal with the and is to become a lich bane to beef up MR for the super-late monster AP scores as well as bump up my damage.

Play-wise, I'm always looking to max CC and healing. Any time you're not engaged in a full-blown balls-out teamfight, you've got to max your passive. Wait for the meter to run out before you cast another skill; this will also serve you well with a lich bane by maxing its procs. Later in the game when you're drowning in your own mana, you can heal -> pulv -> heal to chain your passive and bring down minions quickly. Just straight-up attacking minions and ignoring champions can boost your heal speed and win fights; if Q and W are cooling down, before lich bane, you have nothing to do to enemy champions other than passive and sunfire anyway. If you're being focused and your CC spells are on cooldown, the best way to tank is to heal as much as possible. Since you're a main tank who's run into the front, there's probably an enemy minion or two on your retreat path, and bringing them down with sunfire + a slap can keep you and the team you've run to going a little longer. I can't tell you how many times I've saved an ally's life when I was out of CC by slapping or smiting a minion to get my heal back. You can usually intelligently target minions in a teamfight just 1-3 times per match; don't do it blindly, but don't disregard it as part of your toolbox. Like summoner heal, ass-pulling extra HP for an ally can turn into a baited kill.

The amount of energy I've spent writing about that is mostly because other things with Alistar are pretty self-explanatory. The one thing I see Alistar players having the most trouble with is managing their heal. Not getting it at level 1 and maxing it first is ridiculous unless you're in an AT and have a really solid plan to try for first blood. Remember, Alistar's lane is push/farm, period. Alistar has serious last hit problems in the first couple levels, but if you have a carry who can bring them down, you can run interference with CC all god-damn day because any damage you take will be healed back. That means major free farm for your carry and total starvation for their lane. If the enemy gets desperate enough and becomes determined to drive you back, that can lead to easy kills, but you should never be worried about initiating. I've almost never laned Alistar with a carry and not totally starved the other team unless their ganker focused hard on keeping our lane back.

So that's how I play Alistar. Sometimes people rage because they see you autoattacking minions in teamfights and are convinced you're "not helping", but haters gonna hate. My old strat before he was remade was even nuttier. :cookieMonster:
« Last Edit: December 08, 2011, 01:53:37 PM by Mr. Wallet »

I usually do Q > W > E at level 1/2/3 respectively, and then max heal first if my carry needs it. If not I like to max pulverize first for the extra damage when I harass.

Yeah my whole strat is, "if you're harassing as alistar, you're doing it wrong."  :cookieMonster: The goal is to feed the lane partner minions and starve their lane from accomplishing anything whatsoever. They are gonna sit at turret all god-damn day so harassing them to 2/3 hp before they get there just didn't end up doing me any good.

I don't like being a heal slave, maybe that's why I harass lol  :panda:

I always give my carry every minion (I damage them so it goes faster but never steal last hits), and usually I headbutt the enemies towards their turret so their farm slows. My friend I'm always laning with is a huge fan of level 1 fights, so I suppose I get my harassing instinct from him.
« Last Edit: December 08, 2011, 01:57:13 PM by SpreadsPlague »

Yeah my whole strat is, "if you're harassing as alistar, you're doing it wrong."  :cookieMonster: The goal is to feed the lane partner minions and starve their lane from accomplishing anything whatsoever. They are gonna sit at turret all god-damn day so harassing them to 2/3 hp before they get there just didn't end up doing me any good.
I'm usually solo top Ali farming a stuffton of gold and never killing unless they're stupid enough to try and jump me near/at my tower.

But yeah all your talk about saving CC and leveling W over Q is what I do.
I personally max out W over Q because of cooldowns though. Never miss on your CCs. Never waste them in situations where they're not needed. Then you'll never have mana problems.

I usually level my skills like this for solo:
Q>E>E>W>E>R>W>W>W>W>R>Q>Q>Q>Q>R>E>E
And like this for bottom:
Q>W>E>W>E/W>R>etc

My general opinion is that if you want to solo a lane or do a lot of harassing, there's better champions than Alistar (Galio comes to mind - he's got great early harass for a CC tank). And most people do indeed want to do these things, and that's why you so rarely see Alistar used. Even though I never do it, I think a high-damage Alistar is viable as a late-game build, but I just don't see any strat being as good as mine for the lane phase. As far as I'm concerned that's pretty much the only way to play Alistar for the first 10+ minutes. He can do that other stuff, but other champs do it better, so there's not much point in picking him if that's plan A.
« Last Edit: December 08, 2011, 04:06:08 PM by Mr. Wallet »

Add xangszane. Level 28 and willing to play whatever the team needs. Getting a solid 3-5 people to play with would be great.

I just wanted to point out that "never miss on your CCs" is just about the most useless advice ever, akin to "never make bad investments" and "never get stabbed by a hobo."

half of the CCs are targeted anyway.

half of the CCs are targeted anyway.
Yes, half of 2 is 1.

My general opinion is that if you want to solo a lane or do a lot of harassing, there's better champions than Alistar (Galio comes to mind - he's got great early harass for a CC tank). And most people do indeed want to do these things, and that's why you so rarely see Alistar used. Even though I never do it, I think a high-damage Alistar is viable as a late-game build, but I just don't see any strat being as good as mine for the lane phase. As far as I'm concerned that's pretty much the only way to play Alistar for the first 10+ minutes. He can do that other stuff, but other champs do it better, so there's not much point in picking him if that's plan A.
It works when I play because I like to roam early to give other lanes some wards and some stuns. The boots of mobility help me get back to my lane before anything bad happens.

So your entire strat relies on the fact that allies don't take care of their own wards and opponents don't call MIAs. That... makes an odd amount of sense! I won't discourage you from it. Just be ready to abandon it when your rating improves, as Alistar makes an awful ganker unless you blow at least one summoner spell... and really anyone who needs a summoner spell used in a best-case scenario is probably being played wrong. Alistar is unpopular largely because people don't bother learning what he's supposed to do, so of the times I do see him, it's disturbing how often I see him trying to gank people... and without a flash or exhaust, it never works. Like, ever. I'm astonished people even try anymore.

I used to have my own curious strats based on the failures of allies back when my own rating was low, and they were remarkably effective. I also think that back in the day the game did not try as hard to make sure that all players were the same skill level, and was happy to just make both teams the same overall rating, so anyone above-average was being tossed garbage allies virtually every single game in order to get a fast match. This seems to have stopped about a year ago, thank goodness, but until then I had an entire playstyle I called "babysitting" that focused on making sure allies didn't feed, and then I could put any spare time and energy in trying to contribute to the team. What was really pathetic is that it actually worked better than just trying to do a good job myself. So glad that kind of matchmaking was scrapped!

An excerpt from a short babysitting guide I wrote:
Quote
Instilling a sense of fear in your ally with your body language is the best way to protect him. You want to be in a position to save his life no matter what, but beyond that you should make things look as grim as possible so he doesn't get roostery and Self Delete dive. Valid babysitting targets typically overestimate the strength of allied champions, so you might have to stand well behind your tower in order to "tether" your ally into a safe position. If he's too far out, back up a bit more, just be sure you're getting some minion death xp. Try to show weakness as much as possible so your ally feels outnumbered before he actually makes it true, and generally just try and keep him in a state of stress. Ironically, casting a summoner heal on a babysitting target can prove fatal. It's tough love, but you simply can't bear the brunt of his mistakes, no matter how skilled you are - trick him into not making them at all!
« Last Edit: December 08, 2011, 11:41:24 PM by Mr. Wallet »

Yes, half of 2 is 1.

I thought we were talking about CC in general rather than just Alistar. Unless I missed something and there's only 2 CC spells in the entire game.