Author Topic: League of Legends - "The Enemies Inhibitor is respawning soon!"  (Read 195702 times)

Having almost 50% spellvamp is very nice. Since you're nuking so much as a mage, might as well use this mechanic as another way to survive long in teamfights. (Works esp with damage over times such as malzahar's maleficvisions. Put on other lanes and laugh as someone wonders why you're healing so damn much during a battle)
40%*
Then you throw in the fact that since your AP is lower, you're killing slower, thus draining less health.
And then throw in the fact that spell vamp is cut in half for AoEs.

Okay, so lets say you threw some AoE into a group of 4 enemies.
It does roughly a total of 1500 damage let's pretend.
So you healed 300 damage. Now you have to wait 8 or so seconds to use that spell again.

Any champion, even a tank, is more than capable of dealing 300 damage in less than 1 second.

So yeah, skip out on that 40% spell vamp and get yourself a nice Rod of Ages or RCC for some health, which will definitely do you much better in a teamfight, considering AP, health, mana/slow. How could you go wrong with those items? Especially at a lower cost! Let's not forget about hourglass, getting focused? Go invincible for 2 seconds (even if you have a persisting effect you threw on someone/yourself!) and let your team take the hits, then clean up after you come out of your shell with amazing AP/armor stats! How could any mage ever go wrong with an item that gives them magic power, and resistance to magic power, while also giving off an aura to make them more vulnerable to magic? That's right, grab Abyssal Scepter at only 2650 gold! Why not throw another shot on your burst? Grab deathfire grasp or lich bane! Too much enemy magic resist? There's a void staff for that!

Since when did spellvamp gets cut by half on AOEs? :o

Since when did spellvamp gets cut by half on AOEs? :o
Actually it doesn't...









It gets cut down to 1/3...

http://na.leagueoflegends.com/learn/gameplay/champion-statistics
Quote
Spell Vamp: Converts a percentage of the damage dealt by a champion's magical abilities to health. Spell Vamp is calculated from the actual damage done to an enemy, after magic resist. This statistic scales additively, meaning that each bonus point acquired directly affects the statistic. Spell vamp is only 1/3 as effective for area-of-effect or multi-target spells.

Hmm, never noticed that. Oh well, stacking spellvamp is still great mid-late game. I wouldn't keep a gunblade by the that time, probably sold it for an archangel or abyssal.

Never lane against randomguy. King Sona.


heal and flash wtf

at least have clairvoyance or something

and what is wrong with skarner's build i dont even know what it's supposed to be

and why do people insist on getting rid of their gp10 items so damn early?

heal and flash wtf

at least have clairvoyance or something

and what is wrong with skarner's build i dont even know what it's supposed to be

and why do people insist on getting rid of their gp10 items so damn early?
I hope you're trolling...

After CV nerf, heal > CV. CV just isn't as useful anymore, and heal is really really useful for aggressive laning and clutch saves. EVERY game I play in, either the AD carry or support carries Heal, if not both.

There is nothing wrong with my Skarner build. I like to build him full tank since his initiation is amazing. The early Shurelya's is because his initiation is almost flawless when combined with W + Flash + Shurelya Active. Merc Treads should be an obvious pick. HoG was to be built into Randuin's, the Negatron for FoN, since the % move speed is great. I like to buy Sheen once I get my GP5 items and before my big tank items, for some early damage since Skarner's skills are so spammy.
« Last Edit: February 06, 2012, 09:51:40 PM by mrxang »

I hope you're trolling...

After CV nerf, heal > CV. CV just isn't as useful anymore, and heal is really really useful for aggressive laning and clutch saves. EVERY game I play in, either the AD carry or support carries Heal, if not both.
CV wasn't amazing because of it's duration/cooldown. It just made it a little more unfair. There is nothing bad about being able to instantly see any large area on the map, even through walls and bushes. CV has saved me more times than heal ever has, even after healbuff/cvnerf. The fact that you're seeing any location on the map was what made CV CV, not the fact that you could see a location for a long period of time.
I'm not saying heal is bad, though. I was also not saying replace heal with CV. I was saying replace either of them with CV. Flash isn't really too useful on Sona IMO. I've never needed it when I'm with a good team. Where with CV, I can check any red/blue/baron/dragon/gank in less than a minute. I've even prevented/caused several ganks using CV, which gives a much larger advantage than an extra second of aggression. But never did I say you couldn't have both.

There is nothing wrong with my Skarner build. I like to build him full tank since his initiation is amazing. The early Shurelya's is because his initiation is almost flawless when combined with W + Flash + Shurelya Active. Merc Treads should be an obvious pick. HoG was to be built into Randuin's, the Negatron for FoN, since the % move speed is great. I like to buy Sheen once I get my GP5 items and before my big tank items, for some early damage since Skarner's skills are so spammy.
Thank you for explaining it. I was merely confused.

CV wasn't amazing because of it's duration/cooldown. It just made it a little more unfair. There is nothing bad about being able to instantly see any large area on the map, even through walls and bushes. CV has saved me more times than heal ever has, even after healbuff/cvnerf. The fact that you're seeing any location on the map was what made CV CV, not the fact that you could see a location for a long period of time.
I'm not saying heal is bad, though. I was also not saying replace heal with CV. I was saying replace either of them with CV. Flash isn't really too useful on Sona IMO. I've never needed it when I'm with a good team. Where with CV, I can check any red/blue/baron/dragon/gank in less than a minute. I've even prevented/caused several ganks using CV, which gives a much larger advantage than an extra second of aggression.
I never said CV was useless. It has its uses, but Heal is just better. Heal allows for the possibility of baits and kills at bot lane. Also, the need for CV is a lot less when your team actual wards. When I play games, essential spots like dragon and baron are almost always warded, along with bushes so that jungle ganks are much less possible. While being able to see anywhere on the map is useful - I won't deny it - taking Heal, warding religiously, and having a sense of map awareness proves to overcome the need of CV.

But never did I say you couldn't have both.
While having both would be nice, it's almost necessary to take Flash on all champs, ESPECIALLY on Sona. She has no real escapes, and more importantly a good Flash + Ult from her is completely gamechanging.

I never said CV was useless. It has its uses, but Heal is just better. Heal allows for the possibility of baits and kills at bot lane. Also, the need for CV is a lot less when your team actual wards. When I play games, essential spots like dragon and baron are almost always warded, along with bushes so that jungle ganks are much less possible. While being able to see anywhere on the map is useful - I won't deny it - taking Heal, warding religiously, and having a sense of map awareness proves to overcome the need of CV.
Wards are also quite expensive if you're using them everywhere. Baron and dragon is understandable, especially using vision ward to kill enemy wards in those two locations, but there's still quickly throwing a CV on the enemy lizard elder to see if he can run and grab it. Also baiting wont work more than once. It's the same thing with ganking Anivia. People will start looking for the rebirth cooldown. There even is an indication that you've used heal recently (if the debuff is still there of course)
While having both would be nice, it's almost necessary to take Flash on all champs, ESPECIALLY on Sona. She has no real escapes, and more importantly a good Flash + Ult from her is completely gamechanging.
I don't find flash necessary. Even on champions with no escape. With map awareness, being smart, CV, and CC, there's no need for an escape. Flash has a short range and a long cooldown. I also happen to build supports a little tanky (aegis of legion, sona's W, etc) so I don't need to jump in from a long distance. I can loosely follow the tank, and the moment I know I'll get focused, I pull back (while also spamming QWE), and once they're all grouped up, then I ult. Any other champ I play usually has another way to escape.

Using CV on their jungle can let the enemy team be wary of ganks there. :S

Placing a ward is a bit more unnoticable if you get there early.

Using CV on their jungle can let the enemy team be wary of ganks there. :S

Placing a ward is a bit more unnoticable if you get there early.
If they aren't there to see/hear the CV as you reveal their red, you can go and take it. I've had junglers ask me to CV red many times to check if it's there, and had them ask me to CV our own red/blue to check if they stole it, or are currently trying to steal it, which rewarded us a few kills.

Your ad carry should have ran Flash heal and sona flash cv. Its the current best for bottomlane Exhaust is something you just dont pick anymore heal is so much better.

Also that skarner build is really good rushing shurelias is the best for most jungles atm.


gunblade for jax = pretty good.
At least I build it every time and rape some stuff up.

No not the new jax he should be built bruiser ad at the moment, Rushing trinity is good but gunblade is not worth it anymore its just well stuff item. Jax benefits from lifesteal sooooo much more than spellvamp

Also stacking spellvamp is bad idea. you lose so much damage if you stack spellvamp instead of mass ap items. get wota and thats it.
« Last Edit: February 07, 2012, 03:47:45 AM by Sony »


I feel like i did pretty good, no idea what to build, just went recommended with Bloodthirster, TF, and that other sword on the side.

Executioner's calling. Actually not a bad choice considering Sion's ult and how their entire team had Heal.

Oh, low-low level play, never change.