I was working on something like this where only certain weapons do damage to vehicles unless the projectile is registered as "Breakarmor = 1;" or does over a certain amount of damage.
Gravity Cat has already done that, but even more complex.
Then you have another problem.Hit boxes.How in the world are we supposed to implement that?I mean, you get armor piercing rounds into a vehicle, and if they hit the engine, there's a good chance it won't last long.
Did you read what I wanted I don't want really realistic vehicles I just don't want normal bullets like sniper bullets do 2 hit kill on a jeep.
A realistic vehicle would real life scale, so it would be a vehicle as big as the bedroom.
I have a feeling Tony didn't read the thread and is gonna go on another "Blockland isn't realistic" rampage
I did, but the only true way to have realism is to scale it real life size.