Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 348475 times)

edit: might post pics of some of my ships later
ok it's been 3 days where are those pics?

I believe yesterday I finally was able to create an orbital path around Kerban. I sped up the simulation, then I suddenly realized - The orbit takes the ship around the planet basically skimming the loving surface... Came in and actually survived for once, wow.

How do you turn your rockets on and off? I can only start them as stages. Is that a mod or am I simply not seeing the key somewhere? Or misreading the key?

x for main engine cutoff
you can still throttle up afterwards

ok it's been 3 days where are those pics?
oops ill work on it later today XD

How do you turn your rockets on and off? I can only start them as stages.
you can't turn solid boosters off, once you start them they burn til they're out.
liquid boosters you throttle up with shift and down with ctrl, and you can cutoff (like gojira said) with x.
you probably already know all this but just thought i'd clarify.

Wish I knew throttle went all the way down to off, I always kept it on full blast just so my solids and liquids forced me out into space... Don't worry, later on I got a bit more conservative. Although the ship I just used to test this... well... I think they all died... I went to check other ships I had floating around the solar system, and I think while I was, they went back into reentry and crashed...

http://www.youtube.com/watch?v=kqde41X3i70

A guy who has been with Kerbal for a long time and was apparently made part of the beta testing team says 0.15.0 or whatever will be out very soon and thinks the new features will be amazing.

http://www.youtube.com/watch?v=bw6Yj5VHiCw

KSP 0.15 is out. The same guy announces it in a video, and he has a video on landing on the new moon Minmus. Apparently they're adding more planets next. They also added horizontal liftoff rockets, plane type whatever, but the next version is completely overhauling the current system.
« Last Edit: May 18, 2012, 10:52:14 AM by MegaScientifical »


Minmus. It has extremely low gravity, very small. It's orbit is 6 degrees offset of Kerban and Mun. Pretty difficult to land on. You can actually get off it using RCS rockets instead of main ones, gravity is that low.

I learned this from watching that guy's Minmus landing video like 20 minutes ago.


completed my  first Minmus landing and return (,: so proud
did it on my first try too. got a very nice rocket design, first launch everything went flawlessly. I used the payload fairings from NovaPunch and the fuel tanks/engines from KW Rocketry.

I can't ever seem to get any of my spacecraft into orbit.

I once did manage to get one of my spacecraft into an orbit around the sun.

How to orbit
Build rocket with three or four fuel tanks + and engine, or a tricoupler and three of each of these things (12 fuel tanks, three engines), decoupler, engine, two fuel tanks, decoupler, pod, parachute.
Launch
At 10km (10000m) tilt to the 80 degree mark on the navball (to the east, or 90 degree side, or the d key)
At 20km, tilt to 45 degrees
At 30km, do nothing until 40km
At 40km, explode tilt to 20 degrees
MECO (x key) until apoapsis
Burn until periapsis is 70km+
???
Orbit
And for the trip home:
Turn your rocket around
Burn until periapsis is about 20km
Decouple command pod
Activate parachute
???
Home.

Images would be better, but I am on my phone.

East is left or right? (I always get the two confused.)
Edit: I always have a trouble with wasting fuel, especially with rockets I intend on using to go to space, but by the time I reach orbit, my fuel tanks are very low. How can I not waste so much fuel?
« Last Edit: May 20, 2012, 11:45:34 AM by HellHound »

oops ill work on it later today XD
it's been 5 more days where are those pics you promised