Author Topic: A more original zombie mod.  (Read 16476 times)

ZAPT's not original enough?
ZAPT is completely based on L4D, pretty original huh?

Alright, lets define original zombies.

There are about two types. Slow and Normal/Fast.
A Slow Zombie is one that has been rotting in the grave for quiet some time, but have risen from the dead. They are slowly decomposing and missing limbs so they can't run as fast as a "fresh" Zombie.

Normal/Fast Zombies are infected individuals. They have either been bitten and have turned into a Zombie, or they were recently killed and brought back to life by the undead plague.

Each Zombie has three to four times the amount of health of the average player, but can be put down by two headshots. (One is just too easy considering how large a Blockhead's head is.)

The only type of "special" zombie that is original - that Mr. Noßody mentioned - is a zombie missing it's lower half. The pants node and the feet nodes. They move with a slow crawl. But they have the advantage of not being detected among the waves of undead, since they are crawling.

This basically sums up my idea of what original zombies are.

Im thinking of one, and slowly planning out stuff for it.

Im done weapons, onto zombies and other secret stuff.

Don't worry, It will not be like L4D in anyway.
« Last Edit: August 25, 2011, 07:00:55 PM by Frostbyte »

You make a good point on the other zombie type. A slow speed zombie and a normal speed zombie is really all we need. As long as there isn't zombies on steroids or whatever.

What about specific zombie weapons?

Like a gui or weapons that spawn only in the minigame.

I guess an option to toggle them on or off or not.

What about specific zombie weapons?

Like a gui or weapons that spawn only in the minigame.

I guess an option to toggle them on or off or not.

What kind of specific zombie weapons? Do you mean weapons used against zombies or zombies carrying weapons?

What kind of specific zombie weapons? Do you mean weapons used against zombies or zombies carrying weapons?
Weapons used against.

But not a bunch of OP stuff, I don't think it'll be fair miniguning zombies.

Maybe something like a landmine to defend an area?
« Last Edit: August 25, 2011, 07:12:05 PM by Frostbyte »

Weapons used against.

A zombie limb. Someone already made it, I forget who though.

Weapons used against.

Well as long as they aren't over powered and directly copied from another game then it should be fine.

Well as long as they aren't over powered and directly copied from another game then it should be fine.
Maybe they should be stuff you don't always see in games.

Im tired of M4s everywhere.

Maybe they should be stuff you don't always see in games.

Im tired of M4s everywhere.

Saw blade launcher?

Saw blade launcher?
That would be fun.

Maybe zombies can split in half?

Like in Half life when you kill a zombie with a sawblade they get cut in half but can still be a torso zombie.

Maybe torso zombies are slow and always in crouch mode?

That would be fun.

Maybe zombies can split in half?

Like in Half life when you kill a zombie with a sawblade they get cut in half but can still be a torso zombie.

Maybe torso zombies are slow and always in crouch mode?
The only type of "special" zombie that is original - that Mr. Noßody mentioned - is a zombie missing it's lower half. The pants node and the feet nodes. They move with a slow crawl. But they have the advantage of not being detected among the waves of undead, since they are crawling.
Yes.

I have an idea for a special ammo type, but should it be player that picks it up or able for the whole team to use?

Explosive: Spawns small explosions
Incendiary: Burns zombies for a short amount of time, but lower damage
Electric: Stuns zombies, deadly if in water.
Freezing: Slows down zombies, less damage.

Hey, how about a piece of steak like i mentioned before, but it has a bomb on it. And instead of just going off a few seconds later after throwing it, but you can activate it when ever you want. Basically an IED that attracts zombies.