Author Topic: Surreal Cosmos (development three)  (Read 14435 times)

nobody cares for this anymore


found it on the 12th page
seriously guys, if you want this done you need to done with the done and done it donedonedone!!!!

Interesting. Maybe I'll design weapons.

I can test the game for Bugs if you want?

I doubt any of you guys wanting to "Beta test" will actually get in.
I mean, there isnt even enough done to test.

I doubt any of you guys wanting to "Beta test" will actually get in.
I mean, there isnt even enough done to test.
I dont have to test it now

I dont have to test it now
I still doubt you're going to make it.

Whether it would be clearing a room, showing it off to people with other baby toy excuses for guns, or even just taking down one person, this weapon will bring you pretty damn close to God. And not to mention that it's a very high price to fire this one hell of a weapon for an extended period of time because of that 10.40 caliber. I'd like to call this the Vikt Hyper Vulcan. I'm using this to contribute. Might make more weapons later on.



Fun fact: This is the first time I've made something in Paint.net.

Resources:

deviantART (trigger handle and foregrip)
Team Fortress 2 Stock Minigun (ammo chamber)
Team Fortress 2 Tomislav Minigun (barrel design and wooden parts)
« Last Edit: July 27, 2011, 01:36:19 AM by WingZero »

Before I can continue with the actual game, I do need level tile art.

That is vital.

Before I can continue with the actual game, I do need level tile art.

That is vital.
Tile art as if in floors or walls?

Before I can continue with the actual game, I do need level tile art.

That is vital.
I can whip some up.
How big does it need to be exactly?

all art in the game should be 75x75 per tile if it's an inanimate object



Metal background, 200x200.

Oh, man. That's awesome.

Neat. :D

been working on the weapon system.

it's going along nicely so far

Neat. :D

been working on the weapon system.

it's going along nicely so far
I'm going to need more weapon ideas. :U