Poll

Will you come to my birthday party?

nope
79 (83.2%)
maybe
16 (16.8%)
sure
0 (0%)

Total Members Voted: 95

Author Topic: Escape Overlay Released [NARG]  (Read 493811 times)

Oh and,yeah admins will get mad,but who really cares if they ban you?I DONT!
I'm sure you will care once you have no servers to go to...

Nexus,Do you know the exact date V2 will be released?

The beginning of a new era. Well done.

Nexus,Do you know the exact date V2 will be released?

In my video description, I estimated about a week and a half.  It would be sooner, but I am participating in a few days of Ragbrai.  I am not entirely sure when I will be back from that.

In my video description, I estimated about a week and a half.  It would be sooner, but I am participating in a few days of Ragbrai.  I am not entirely sure when I will be back from that.

Video no workey.

Edit: Aww, i just saw why i couldn't see it.
You have something in it that blocks it in my country :c

Video no workey.

Edit: Aww, i just saw why i couldn't see it.
You have something in it that blocks it in my country :c

Usually, that is becasue music is used that is under copyright, but this is just raw footage of blockland.  I do not see why it would be blocked.  In my videos that are blocked in some countries, it tells me about it, but this video has no warning tags about that.  Try using a proxy or something.


In my video description, I estimated about a week and a half.  It would be sooner, but I am participating in a few days of Ragbrai.  I am not entirely sure when I will be back from that.
Oh ok. I think i could wait another week or 2.

I looked more into the issue with some oddly heighted bricks not working, and it turns out this is actually an issue with the duplicator's '/savedup' command (the server sided tool one, not mine) where the duplicator does something weird while saving.  If you save the bricks normally, or copy them with duplicator in buildbot v2, it should still work like a charm.  As a result, I will probably not be adding the fix, since it seems to be an issue with the regular duplicator, and not my mod.

If someone could look more into this loading issue, and tell me any pattern or repeating issue they find, please let me know.

ASDF look at how much of a handicap the tool_duplicator is:
Code: [Select]
16.7° 1x2 Ramp" 0.75 0 0.299988 2 0 0  0 0 1 1 1
that third value should be 0.4

I have decided that I will make it so BuildBot can correct this error.  No one should have to deal with incompatible addons.

I have to tell you guys, it's the most fun thing ever to bind the copy command to ctrl+c and then have the build command binded to ctrl+v
It's like how blockland was meant to be manipulated.
« Last Edit: July 25, 2011, 09:52:20 PM by Nexus »


I have decided that I will make it so BuildBot can correct this error.  No one should have to deal with incompatible addons.

Is this completely necessary? Will it have a chance for breaking duplicators that we currently have?

Is this completely necessary? Will it have a chance for breaking duplicators that we currently have?

No, the duplicator will be unaffected.  This just makes it so duplicator saves loaded with BuildBot will be adjusted so it can be properly read.

I haven't seen anything in the FAQ, so I'll just ask now since reading through 12 pages is too bothersome.  Do you have any plans for server-side regulation of the mod?  Yeah it's a great add-on, etc, etc, but you know the potential abusiveness of it, and you know that it's not "just as abusive as macros", but even more enabling for clients to spam servers with. 

That said, some server version of this add-on that would cap the number of bricks that clients can load at once, whether or not they can (in v2) copy bricks that aren't their own, and so on, seems like it would be in order.

I haven't seen anything in the FAQ, so I'll just ask now since reading through 12 pages is too bothersome.  Do you have any plans for server-side regulation of the mod?  Yeah it's a great add-on, etc, etc, but you know the potential abusiveness of it, and you know that it's not "just as abusive as macros", but even more enabling for clients to spam servers with. 

That said, some server version of this add-on that would cap the number of bricks that clients can load at once, whether or not they can (in v2) copy bricks that aren't their own, and so on, seems like it would be in order.
Why not just make a load limit. Create a global variable with its limit like 10. The variable increases 1 number each time an individual client has completely loaded a build bot save. Once the number reaches 10, they can't load anymore. Sorry if that isn't a way im not really an advanced scripter.