Poll

Will you come to my birthday party?

nope
79 (83.2%)
maybe
16 (16.8%)
sure
0 (0%)

Total Members Voted: 95

Author Topic: Escape Overlay Released [NARG]  (Read 494118 times)

aha i figured out the problem

somehow isint got put back in as a default function for me, but look at this bullstuff

Code: [Select]
==>echo(isint(-5));
0
==>echo(-5 $= mfloor(-5));
1

BuildBot will be overwriting this default function

Edit: or should I make like a buildbot_isint() function because we all know that badspot has been on his period about overwriting default stuff recently
« Last Edit: November 04, 2011, 11:24:35 PM by Nexus »

Isn't the whole point of integers to be whole numbers + negative numbers?

That's a trifle silly.  :cookieMonster:


Whenever I click "start" on the Terragen, it does nothing.

EDIT: Oh, now it DID work.

Whenever I click "start" on the Terragen, it does nothing.

EDIT: Oh, now it DID work.

I reccommend doing single player because multi player is borked as of v20

somehow isint got put back in as a default function for me
rtb makes the function isInt, i know because i made one, and it forgeted up rtb chatrooms.

rtb makes the function isInt, i know because i made one, and it forgeted up rtb chatrooms.

aha thanks

Code: [Select]
//- isInt (determines whether or not a string contains an integer)
function isInt(%string)
{
%numbers = "0123456789";
for(%i=0;%i<strLen(%string);%i++)
{
%char = getSubStr(%string,%i,1);
if(strPos(%numbers,%char) $= -1)
return 0;
}
return 1;
}

yea, i see now that "-" does not compute for rtb

also something like 5.0 wouldn't work either even though it should

I reccommend doing single player because multi player is borked as of v20

Oh, okay. Thanks.

Ok, so I was compiling all the event loading support I have written and getting ready to make an interface and user friendly stuff for them, when it occurred to me that this event loader can have huge potential outside of buildbot.  Imagine:

You do not need to wrench a brick to open the wrench event gui
You can compile events in that free-standing gui, then enable an auto-apply mode for those events
In this auto-apply mode, the events are immediately applied when you hit the brick with your wrench, no tedious guis to click buttons in!
You can choose to either add the events onto the existing events on the brick, or replace them outright
I might be able to put something together that requests wrench event data from a server (like when you save with wrench events) and then makes a system that figures out what bricks the data belongs to so that you do not need trust or admin to view/copy the events applied to other player's bricks

oh boy this project could be a while yet.

Discussion time:
I could
 - Just skip over this possibility for now and get BuildBot v3 out sooner, then make this as a patch
 - Make it all nice and shiny now and probably end with a nicer finished product in less combined time.
 - Sit on my butt and play video games
I estimate that it would still take multiple weeks to finish BuildBot v3 even without all the possible extra stuff

What other features would anyone like to see for an advanced wrench event system (client sided)
I am open to any and all suggestions

You can compile events in that free-standing gui, then enable an auto-apply mode for those events
In this auto-apply mode, the events are immediately applied when you hit the brick with your wrench, no tedious guis to click buttons in!

Auto Wrench except for the bolded part.


the moment you release remote eventing scripts, Badspot will be like "nope" and patch will come like Armageddon.

You can compile events in that free-standing gui, then enable an auto-apply mode for those events
In this auto-apply mode, the events are immediately applied when you hit the brick with your wrench, no tedious guis to click buttons in!
You can choose to either add the events onto the existing events on the brick, or replace them outright
I might be able to put something together that requests wrench event data from a server (like when you save with wrench events) and then makes a system that figures out what bricks the data belongs to so that you do not need trust or admin to view/copy the events applied to other player's bricks

Auto Wrench except for the bolded part.

If you are going to make a post like that, you should at least get it right.

the moment you release remote eventing scripts, Badspot will be like "nope" and patch will come like Armageddon.

It isn't remote event loading, it just automates the process of applying events to bricks to make it as fast as possible.

If you are going to make a post like that, you should at least get it right.
I was actually meaning that eventually you or someone else is going to figure out how to do it, and if they do release it, badspot will likely put out a patch that breaks it, like the v20 multiplayer mode breaking.

I was actually meaning that eventually you or someone else is going to figure out how to do it, and if they do release it, badspot will likely put out a patch that breaks it, like the v20 multiplayer mode breaking.

I was quoting Port