I'm coding more voice commands for Combine on a HL2RP in Garry's Mod, but I need some 'spellchecking.'
First off, the code is this:
openAura.schema:AddVoice("", "", "", "");
First set is the faction, which, in this case, would be Combine.
The second set of quotes would be what you type to play the commands, (ex. Inbound would come out as Inbound. and play the Inbound sound.), third quote is what it appears in the RP chat, (Inbound.) and fourth is the file path, example: npc/metropolice/vo/cprequestsallunitsreportin.wav
Now, the slightest screwup in the coding will make the server unplayable. All the file paths, etc. in this are good, but things such as commas or quotation marks are off. If you guys could help me find problems and tell me them, I'd be very happy. Just copy+paste that line and bold the part that needs to be fixed.
And now the dump of 36 code lines:
openAura.schema:AddVoice("Combine", "One Down", "One down!", "npc/combine_soldier/vo/onedown.wav");
openAura.schema:AddVoice("Combine", "Reinforcement", "Overwatch requests reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav");
openAura.schema:AddVoice("Combine", "V Sector", "Team Sundown 3 set viscerators in sector index 5 and advance for combat, we have biotics in the perimeter.", "npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav");
openAura.schema:AddVoice("Combine", "Displace to Highpoints", "All perimiter units displace to central highpoints and prepare for final prosecution.", "npc/combine_soldier/vo/prison_soldier_tohighpoints.wav");
openAura.schema:AddVoice("Combine", "Fallback", "Fall back and reinforce sector bar 4, overwatch's request for special perimiter reinforce drop is inbound", "npc/combine_soldier/vo/prison_soldier_fallback_b4.wav");
openAura.schema:AddVoice("Combine", "Unit Inactive", "Team Sundown 3 deserviced, Helix 2 go active and intercept, leader core out.", "npc/combine_soldier/vo/prison_soldier_sundown3dead.wav");
openAura.schema:AddVoice("Combine", "Prosecute Nova", "Drop reinforcements team deployed and prosecute sector Nova 7. *unintelligible*", "npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav");
openAura.schema:AddVoice("Combine", "No Sector Containment", "Uh, negative, no sector containment, no confirmation on target in one vector, we have sector flooded with overwatch. *unintelligible*", "npc/combine_soldier/vo/negativecontainment.wav");
openAura.schema:AddVoice("Combine", "Objective 1", "Priority one objective.", "npc/combine_soldier/vo/priority1objective.wav");
openAura.schema:AddVoice("Combine", "Skyshield", "Overwatch requests skyshield.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav");
openAura.schema:AddVoice("Combine", "Ready Charges", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav");
openAura.schema:AddVoice("Combine", "Ripcord 1", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav");
openAura.schema:AddVoice("Combine", "Ripcord 2", "Ripcord, ripcord!", "npc/combine_soldier/vo/ripcordripcord.wav");
openAura.schema:AddVoice("Combine", "Sightline Clear", "Sightline is clear.", "npc/combine_soldier/vo/sightlineisclear.wav");
openAura.schema:AddVoice("Combine", "Moving In", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav");
openAura.schema:AddVoice("Combine", "Closing", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav");
openAura.schema:AddVoice("Combine", "Team Holding", "Stabilization team holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav");
openAura.schema:AddVoice("Combine", "Sector Control", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav");
openAura.schema:AddVoice("Combine", "Team Down", "Overwatch team is down in sector one, no control.", "npc/combine_soldier/vo/overwatchteamisdown.wav");
openAura.schema:AddVoice("Combine", "Fix Sightlines", "Fix sightlines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav");
openAura.schema:AddVoice("Combine", "Bouncer", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav");
openAura.schema:AddVoice("Combine", "Affirmative 2", "Affirmative.", "npc/combine_soldier/vo/affirmative2.wav");
openAura.schema:AddVoice("Combine", "Expose Target", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav");
openAura.schema:AddVoice("Combine", "Moving Cover", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav");
openAura.schema:AddVoice("Combine", "CCH", "Residential block.", "npc/metropolice/vo/residentialblock.wav");
openAura.schema:AddVoice("Combine", "Storm System", "Storm system.", "npc/metropolice/vo/stormsystem.wav");
openAura.schema:AddVoice("Combine", "V Hunting", "Ten zero, ten zero, viscerator is hunting!", "npc/metropolice/vo/tenzerovisceratorishunting.wav");
openAura.schema:AddVoice("Combine", "Roller", "Roller!", "npc/metropolice/vo/roller.wav");
openAura.schema:AddVoice("Combine", "Tag 1", "Tag one bug.", "npc/metropolice/vo/tagonebug.wav");
openAura.schema:AddVoice("Combine", "Tag 2", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav");
openAura.schema:AddVoice("Combine", "Tag 3", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav");
openAura.schema:AddVoice("Combine", "Transit", "Transit block.", "npc/metropolice/vo/transitblock.wav");
openAura.schema:AddVoice("Combine", "Suspect Bleeding", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav");
openAura.schema:AddVoice("Combine", "Officer Down 2", "Officer down, request all units code 3 to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav");
Since the spacing isn't correct in some spaces, just to clarify, the ; signifies the end of a line of code.