package MinigameResetRespawn
{
function MinigameSO::Reset(%mini)
{
Parent::Reset(%mini);
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
%cl.player.respawn();
}
}
};
activatePackage(MinigameResetRespawn);Stick this in the Dedicated Minigame script and it should fix the respawn bug.