Poll

Is putting our beloved game on steam a good idea?

Yes!
54 (54.5%)
No!
45 (45.5%)

Total Members Voted: 99

Author Topic: Putting Blockland on Steam  (Read 4326 times)

I won't happen and there's no reason why it would.
/thread

no


blockland has no reason to be on steamworks



the only reason this would be needed was if badspot couldn't keep the master server up anymore.
You don't have to user SteamWorks to use Steam. Basically you could just publish the existing game there as is.

You don't have to user SteamWorks to use Steam. Basically you could just publish the existing game there as is.
i thought the only way to get a game on steam was on steamworks.

That doesn't really affect stuff, there are a few steam games which have multiplayer but don't use Steam's servers
updates was what i was talking about mostly

i thought the only way to get a game on steam was on steamworks.
Nope. SW is just some extra APIs you can use IF your game is on Steam.

updates was what i was talking about mostly
Pretty sure updates aren't a part of SW.

Wedge pointed out that Vavle would get part of Badspot's income from Blockland if this happened. It's for this reason I'm not sure this is such a good idea. Out of every 20$ spent on a Blockland key, Badpsot only gets like 3 of those dollars because his income is already split up among not only the government for taxes but also Garage Games. Mix Vavle up in all that and Badspot is getting very little money out of his game, and if Blockland isn't financially successful enough on Steam Badspot could be losing a lot of money.

Wedge pointed out that Vavle would get part of Badspot's income from Blockland if this happened. It's for this reason I'm not sure this is such a good idea. Out of every 20$ spent on a Blockland key, Badpsot only gets like 3 of those dollars because his income is already split up among not only the government for taxes but also Garage Games. Mix Vavle up in all that and Badspot is getting very little money out of his game, and if Blockland isn't financially successful enough on Steam Badspot could be losing a lot of money.
Pretty sure those numbers are wrong.
Wasn't it stated already that Torque was a one-time payment?

Pretty sure those numbers are wrong.
Wasn't it stated already that Torque was a one-time payment?
He works with GarageGames I think though.

Back with all that Lego legal stuff, I think he had a choice to work with Lego or GarageGames and he chose them.

No clue about this though.

I disagree about Steam focusing on mainstream gaming, they support indie projects as well. I think Blockland could work, but I'd rather not see it go to Steam... I hate Steam, I use it because I'm forced to. :C

I disagree about Steam focusing on mainstream gaming, they support indie projects as well. I think Blockland could work, but I'd rather not see it go to Steam... I hate Steam, I use it because I'm forced to. :C
What about it do you hate so much?

Wedge pointed out that Vavle would get part of Badspot's income from Blockland if this happened. It's for this reason I'm not sure this is such a good idea. Out of every 20$ spent on a Blockland key, Badpsot only gets like 3 of those dollars because his income is already split up among not only the government for taxes but also Garage Games. Mix Vavle up in all that and Badspot is getting very little money out of his game, and if Blockland isn't financially successful enough on Steam Badspot could be losing a lot of money.
Taxes don't apply to the purchases.
Badspot makes $10 off each key, at least that was what I remember from an old discussion. The other $10 goes to Garage Games. VALVe would probably take $5 of that $10, but Blockland's popularity would increase giving Badspot a greater income.

Wedge pointed out that Vavle would get part of Badspot's income from Blockland if this happened. It's for this reason I'm not sure this is such a good idea.
yes greed is the sole reason you succeed.

dont consider the +500% in sales that may be possible. a few less $ each wouldnt hurt.

I've always wondered why he hasn't done exactly that. It'd increase sales like crazy.

i dislike the debate against it; that people think a higher population of blocklanders would ruin the game somehow lol.
i would love blockland to have 500k active players.

our modder community might actually get 1 person to make something of playable quality for once.

No dollars go to Garage Games becomes Garage Games doesn't and never has charged royalties for using their engine, and no dollars go to taxes because Oregon has no state sales tax. Every April, he declares the income he made off the games (an LLC is not treated as a separate entity for tax purposes) and then a portion of that goes to the government when he fills out his 1040 or whatever, but this is not assessed per purchase. So for every purchase he gets $20 less bank and currency conversion fees, if applicable.

We have no idea how much of the money would go to Valve because all of the publishers have to sign a NDA, but we can assume that this fee is a percentage and not a flat rate, and is probably less than 25%. It's also probably individually negotiated per company as part of the contract, so one company might pay 11% while another pays 12%.