After arriving at the hotel known as Alexandria Arms and eliminating from afar some questionable enemies all labeled "Hitman", I ventured southwest to continue my geomapping of Washington, D.C for Reilly's Rangers. After only a minute or so of walking I came across a bombed-out building with a raider at the topmost window, keeping a vigil against intruders. I took out a sniper rifle and entered V.A.T.S, promptly offing the savage with a shot to the head at a distance from which I could never have manually made the shot. Knowing now that I could enter the building, I found a side entrance and approached it. As I came within a few yards of the doorway, I noticed the surrounding ground was littered with live mines. One by one I approached each mine, disarming and taking it for my own. When the way was clear, I tripped a wire at the door and a steel girder came swinging on chains down into my character. Shrugging off the damage, I looted a nearby Nuka-Cola machine for a few sodas and a Quantum and went up a set of stairs to the second floor. A shot rang out and I noticed a nearby rigged shotgun on the floor a few feet away. By now I was starting to feel unwelcome, but I nevertheless ventured on. After tripping several bear traps on my way up to the third floor, an automated turret began to fire on me. Destroying the turret, I went into the next room and noticed baseballs flying at my character. Now, with a deep feeling that someone did not want me here, I surmised that I had set off every trap in the building; the body of the raider at the top window lay at my feet, gruesomely decapitated with a bullet to the head. I found she had a stock of chemicals in the many safes strewn about the area, likely what she was trying to protect with all the traps.
Moral of the story? Get the "Light Step" perk as soon as you hit level 14.