Poll

Heavy weapons or light weapons?

Heavy (Minigun, Rocket launcher, Flamer)
21 (10.8%)
Light (SMG, assault rifles, etc.)
106 (54.4%)
secret option number 3 (everyone will pick this)
68 (34.9%)

Total Members Voted: 194

Author Topic: Fallout Series - Megathread  (Read 94477 times)

Jesus, that's one powerful sniper you have there.

Jesus, that's one powerful sniper you have there.
Wait, iirc it was the Firelance. I'll go ahead and revise that.
The fortune of the Capitol? I suppose that's food or something.
A fortune in caps and ammo is what I'm talking about. The Capitol Building's loaded with it.

I apologize if you think I am fabricating these stories, or perhaps plagiarizing. I wish for you to take my honest word that these are my own accounts of my own experiences in Fallout 3.
With a game so rich in potential anecdotal experiences, why should I have reason to steal those of someone else?
« Last Edit: October 15, 2011, 05:27:27 PM by Man 2 »

A fortune in caps and ammo is what I'm talking about. The Capitol Building's loaded with it.
oh I see :v

I entered the Capitol building with 95 caps. With the Fortune Finder and Scrounger perks, I left with 1274 caps and enough ammo to destroy a small army.
Remember that?


Man 2's Philosophy on Sneaking in Fallout 3

In a game as unforgiving as Fallout 3, which places you at the absolute bottom of the food chain, stealth can be as good a friend as a gun the size of a motorbike, or enough explosives to blow down the doors of Fort Knox. In the right atmosphere(such as NOT in broad daylight) a stealthy individual can tiptoe through an area thick with enemies, either picking them off one by one with masterfully-placed headshots or simply leaving them be. In a random encounter involving a fracas between two rivaling factions, one can sneak to a safe spot and watch the combatants rip each other limb from limb amongst themselves, and then pick off those who survive(see my rotunda anecdote on the previous page). Avoid fights with relative ease as you make the first(and usually last) shot on your unsuspecting opponents with a high-powered firearm or intoxicatingly powerful melee weapon. Disarm traps before they disarm(and disleg, dishead, distorso, etc.) you, stepping quietly with head bowed in a constant vigil against unfriendly stratagems which could be lying in wait on the floor before you.
Stealth is your friend; with a quiet step and a bit of luck, you too can give Death a deserved kick to the crotch in the unfriendly world of Fallout 3!
« Last Edit: October 15, 2011, 07:04:58 PM by Man 2 »



They should had really implemented the resident evil 4 inventory system.

They should had really implemented the resident evil 4 inventory system.
how does it work?


oic

well if we're gonna talk about what could be better then I say armour could actually stop bullets better as long as they hit it instead of increasing some numbers somewhere

oic

well if we're gonna talk about what could be better then I say armour could actually stop bullets better as long as they hit it instead of increasing some numbers somewhere

I think it would be better if armor protected what it actually covers. I could have a damage threshold of 30 and no helmet and every time I am shot in the head the damage threshold will takeover.

I think it would be better if armor protected what it actually covers. I could have a damage threshold of 30 and no helmet and every time I am shot in the head the damage threshold will takeover.
That's what I meant :P not that I understand damage threshold

After arriving at the hotel known as Alexandria Arms and eliminating from afar some questionable enemies all labeled "Hitman", I ventured southwest to continue my geomapping of Washington, D.C for Reilly's Rangers. After only a minute or so of walking I came across a bombed-out building with a raider at the topmost window, keeping a vigil against intruders. I took out a sniper rifle and entered V.A.T.S, promptly offing the savage with a shot to the head at a distance from which I could never have manually made the shot. Knowing now that I could enter the building, I found a side entrance and approached it. As I came within a few yards of the doorway, I noticed the surrounding ground was littered with live mines. One by one I approached each mine, disarming and taking it for my own. When the way was clear, I tripped a wire at the door and a steel girder came swinging on chains down into my character. Shrugging off the damage, I looted a nearby Nuka-Cola machine for a few sodas and a Quantum and went up a set of stairs to the second floor. A shot rang out and I noticed a nearby rigged shotgun on the floor a few feet away. By now I was starting to feel unwelcome, but I nevertheless ventured on. After tripping several bear traps on my way up to the third floor, an automated turret began to fire on me. Destroying the turret, I went into the next room and noticed baseballs flying at my character. Now, with a deep feeling that someone did not want me here, I surmised that I had set off every trap in the building; the body of the raider at the top window lay at my feet, gruesomely decapitated with a bullet to the head. I found she had a stock of chemicals in the many safes strewn about the area, likely what she was trying to protect with all the traps.

Moral of the story? Get the "Light Step" perk as soon as you hit level 14.
« Last Edit: October 16, 2011, 01:47:44 PM by Man 2 »

I didn't get Light Step as I can spot traps using my eyes

I didn't get Light Step as I can spot traps using my eyes
However your companions can't.

However your companions can't.
companions are for weaklings

I have my dog with me just cause I'm lazy and don't want to tank overlords and stuff
I'm lvl 30, cut me some slack!
Don't get me wrong though, I try to kill everything human that isn't wearing a tank.