Poll

Heavy weapons or light weapons?

Heavy (Minigun, Rocket launcher, Flamer)
21 (10.8%)
Light (SMG, assault rifles, etc.)
106 (54.4%)
secret option number 3 (everyone will pick this)
68 (34.9%)

Total Members Voted: 194

Author Topic: Fallout Series - Megathread  (Read 94565 times)

I like going around and just killing people for the heel of it sometimes, but I often find it more rewarding to be good in games.
Bethesda tries to put you in between a rock and a hard place if you play evil, and evil has stuffty companions. People will also shoot on sight. Gives me more reason to open fire, though.

It's hard to write a good story for a game that doesn't force you to be either good or evil. For example, New Vegas was successful at making it make sense to be good/neutral/evil, but the story wasn't really good.

Even the Overlord games, in which your character is supposed to be evil, you feel like you are making the world a better place.

I like how Bethesda's games don't particularly encourage having any particular amount of moral values. Fable, for example, seemed to be the little devil on your shoulder the whole time, ever galvanizing evil choices. Perhaps it's challenging the player; those with strong wills to be good are naturally ignorant of these little indications that you should be relishing in the more reprobate parts of life.
But I digress.
Fallout 3 doesn't offer any moral guidance to immoral players, or vice-versa. I like it.

Also with Fable, while it offers quests and incentives to being evil, the story line sort of forces you to be good.
For II/III anyway, TLC was a lot better at making it so you can be evil the whole way through.

Also with Fable, while it offers quests and incentives to being evil, the story line sort of forces you to be good.
For II/III anyway, TLC was a lot better at making it so you can be evil the whole way through.
Very, TLC was peppered with big moral choices that don't much alter the storyline but for a few details, but greatly affected the way people see you. I only don't like how I could slaughter half the population and people would still act all shocked when I don Jack's mask instead of destroying it.
But then again, this is the Fallout thread. Lol
I've begun a collection of cigarette cartons. I don't know why. I have nine so far.

I always pick up cigarette packs and cartons, they don't way much and sell for a good enough amount.

And since this thread is almost 100 pages it doesn't really matter if we go a little off topic.

Fallout: New Vegas should be called Fallout 3.

Fallout 3 does not even follow remotely close to the original Fallout storyline.

Fallout: New Vegas should be called Fallout 3.

Fallout 3 does not even follow remotely close to the original Fallout storyline.
except it does and you are wrong
It covers everything in the lore.
I makes more sense for it to be an East coast setting anyway.
Considering that's where the capitol is, it's also where the capital is.

Considering that's where the capitol is, it's also where the capital is.
Lol, wordplay

Having it set in the D.C. area better convey the dark irony behind such a proud nation torn apart by human greed like everywhere else in the world. It shows that the United States are not as humble as a superpower as they should be. My God, just setting it in the United States Capital makes it a deep statement against nationalism! :O

In other news, I have in front of my character a metal box. While containers of this nature seldom have inside them more than mundane odds and ends, this box in particular is locked with an average lock. Curious. Let's see what we have here...

...Six pulse grenades. Perfectly useless. I find myself rather ashamed at my own curiosity.


I have found a note left for one "Bob" by his colleague "Frank" in a functional terminal in an adjacent cubicle explaining our rather uncanny receptacle. It seems the pulse grenades were left there by a paranoid worker("Frank") wishing for protection against the various remote turrets scattered across the facility. As the federal government suspended worker's compensation as a part of the war effort, our prosaically-denominated proletarian could not afford a turret coming unhinged and brutalizing his person, an occupation at which turrets are more than adequate.

Frank also wishes for Bob to stop lobbing staples into his cubicle. A sensible desire, considering Frank adds that he enjoys doffing his shoes during the day.
« Last Edit: October 19, 2011, 07:59:14 PM by Man 2 »

except it does and you are wrong
It covers everything in the lore.
I makes more sense for it to be an East coast setting anyway.
Considering that's where the capitol is, it's also where the capital is.
You mean a game with devs who couldn't come up with a better story and just reused stuff from the last two games. Here is a big wall of comparisons. In the first game you are exile from the Vault because the overseer was loyal to the Enclave plan and was afraid that everyone would leave. In Fallout 3 you are exiled because people will get "angry" if you stay. In Fallout 1 you are hunting for a Waterchip to save your vault, and Fallout 2 a Geck to save your Village from a Famine. In Fallout 3 you are buisy looking for your father and Geck to make a river drinkable. In Fallout 2 the Enclave wanted to load a modified version of FEV into their planes and fly over the wasteland spraying it all over in hopes of killing anything mutated to recolonize. In Fallout 3 the Enclave some how ends up on the East Coast with a computer and a general with plans to put a vial with the same virus into the water to kill everything just because. In Fallout 1 Super Mutants are a mix of dumb and intelligent sterile people who worship a man who wants to make the world equal for everyone. In Fallout 3 super mutants are giant yellow uniloveual sterile freaks with guns that want to expand their numbers and kill everything. In Fallout 1 the Regulators were corrupt gaurds who claimed they were protectors, but brought terror to the citizens they protected. In Fallout 3 they are good guys who pay you bottle caps for fingers who bad guys.  If anything Fallout 3 gave people slightly more info on the back story of life before the war. I will admit it gave a slight fresh breath of air on the series, but way to much that it got rid of what made it Fallout.
« Last Edit: October 19, 2011, 08:16:35 PM by Harm94 »

-snip-
Fallout was developed by Interplay Studios.
Fallout II was developed by Black Isle Studios.
Fallout III was developed by Bethesda Softworks.
When games switch up their developers, some things are going to change. I beseech you, understand this.

Oh my god what?
They took core elements of the lore of a game series and made the game's story about them? :O!

THat's unheard of!

Black Isle was a studio created and owned by Interplay when Interplays funds were lost they layed off all the Black Isle staff and shut down the studio. Nothing really "changed" with Black Isle. When they were experimenting they gave the game to Micro Forte which was another studio owned by Interplay charged with making strategy games. The end result was Fallout Tatics which had the dark humor, and the lore. The only problem with it was it lacked the 1950's retro theme. So most of the fallout style weapons in the game were replaced with real life based ones. Tatics had weapons like the AK47, M16, M60 machinegun, M1911, M9, M113 APC, M4 Sherman, A Humvee. All of that was criticized by the fans.

However the game itself was fine as far as gameplay. So after Black Isle was shut down, Interplay got a new staff to make another Fallout game. The game sold poorly and scored very low ratings and eventually lead to Interplays downfall.
« Last Edit: October 19, 2011, 09:00:17 PM by Harm94 »


You know, it surprises me that it never occurred to the artists that the Pip-Boy would be more convenient to use with the buttons on the right side of the screen. Reaching across the screen to get at the dials with your free hand only obscures the screen. Technical blunder on their part.

hey harm94
Fallout 3 is one of the best games ever

problem?