Author Topic: "World of Cars" - A Random Assortment of Cars from All Around the World  (Read 61924 times)

do you use exporter 0.97? I recently switched over to it, but can't figure out how to make it so the collision mesh doesn't appear in game.
nvm i got another curse of  "i post too soon then find the answer a second later"

the detail layer was including the collision layer.
« Last Edit: January 29, 2012, 09:32:15 AM by heedicalking »

do you use exporter 0.97? I recently switched over to it, but can't figure out how to make it so the collision mesh doesn't appear in game.
nvm i got another curse of  "i post too soon then find the answer a second later"

the detail layer was including the collision layer.

Yeah, I'm using that, also can you test something for me? Could you export a cube vehicle with an orange.png texture and see if you get green fuzziness on it?

i have a vehicle exported just now with an orange texture for lights, would that work to check? texture is orange.png


it doesn't seem to happen for me?

Maybe you could make this car? Rolls Royce Silver Cloud.

 

Maybe you can make this car? It 1969 Cadillac Eldorado


« Last Edit: January 30, 2012, 05:18:51 PM by master king deaddude »

The big release is going to start very soon! :D





Im So Excited! Cant wait for the cars! They are awesome in my opinion! All i really use is Barnabas's Vehicles!

You might like this:



No, I won't add animated dials.