Didn't i say that?
learn2read
I was thinking you meant PSN(PlayStation Network) which isn't a game. It's a platform to download games and play them on your PSP or PS3.
Look around you, at the people on both sides of this argument. You'll notice that everyone who has a solid understanding of how TGE (the engine that Blockland runs on) works is saying that it is unhackable. Anything that a player could possibly want to change is handled by the server. The client does not have access to it at all.
See above.
I agree, blockland isn't like Roblox where you can easily download Cheat Engine and change anything. Roblox has very much exploits. Alot of people quit roblox and play blockland instead(Yay :D)
But, don't think about Blockland. Think about the engine. What if the engine has an vulnerable part? Like if a Client-Side part gets changed and you send false information to the Server then you could hack your god damn score! Maybe you've seen alot of Servers with 23/32 Players, but when i look into the Server there were only 2/32 Players. Glitches, exploits, vulnerable parts or stupid handling by host's are the best way to get easily control over the server.
However, i don't wanna discuss longer with it. Hackable or not. We should be happy that Blockland is still one of the safest games out there(which maybe no one knows). We actually don't need any Anti-Cheating Software like Punkbuster etc.