1. Should an RPG start out with only certain types of weapons, or give you a wide selection?
Certain types. If they gave you everything it would just be unrealistic/probably too easy
2. What makes games like Call of Duty so bad? How would you fix it?
They're generic and repetitive. I would just kill the series.
3. What kind of games would you like to see more of.
Episode 3
4. Should game developers rush to release a game, or should they take their time until the game is polished?
Take their time - rushed games are usually crap.
5. Should more games be open world, or mission based?
Open world games are amazing. If it was either one or the other, I would choose that. Aren't the decisions supposed to be up to the player character anyway?
6. What should game developers spend their time on the most? Music/Sound, Graphical Quality, or Storyline?
Storyline. If you say a game sucks because only because has bad graphics/sound and don't even judge the gameplay, you're handicapped.
7. In your opinion, what was the most groundbreaking game of the 2000s? (Year)
Keep in mind that I haven't played a lot of the mainstream games from the 2000s, but either GTA 3, HL2, or Fallout 3 would get my vote.
8. Where would you prefer to buy your games, online (on programs like steam) or on store shelves?
Online. Most stores tend to overprice/rip you off.
9. Have games like Minecraft affected gaming? If so, for better or worse?
Since most "gamers" are little kids who are quick to defend consoles and don't care about/haven't heard of Minecraft, I doubt Minecraft has affected gaming in general.
10. Could a game "over deliver"? (Provide so much content that you feel overwhelmed?)
I don't remember any instances of this.
11. Should more games go to the F2P system, and rely on ingame transactions?
No mainstream games are truly "free to play." You're more or less scamming people by using that wording. I would rather make the full payment for the whole game rather than have to buy everything incrementally. It just seems dumb to use real-world money for items within a game.
12. What games are you looking forward to the most?
I'm not really looking forward to anything.
13. What is your favorite game genre?
Adventure.
14. Which is more reliable for gaming? Console or PC?
PC, for obvious technical reasons.
15. In open-world games, should game developers spend time on creating invisible walls and barriers?
No, these are giant annoyances. I think devs should realistically obscure the edges of the map, but not so in a way that makes the map seem closed off from the rest of the world.
16. How much would you like to interact with your games?
I one day dream of a game where anything and everything is possible.
17. Your thoughts on Indie games?
Lots of indie games are amazing (Minecraft, Audiosurf, Blockland, etc). There are, however, certain ones that are less creative and boring (AAAaaaAAA etc).
18. Sometimes indie developers introduce a "pay what you want" system (The humble indie bundle, for example.) What is your opinion on this?
I think it's good and bad. Indie developers are being generous by letting you select the payment, and kind people are also generous by sometimes paying large sums of money for the pack, but there's no sort of restriction that prevents completely heartless people from paying just a cent for a whole pack of games.
19. What what makes a game immersive?
Great story and lots to do.
20. What is your opinions on people who pirate games?
If I hear people talking about pirating something from huge, evil developers (eg Microsoft), I could honestly care less, but pirating indie games or games made by smaller companies is 100% unethical, and people who do it deserve a kick in the face.