What vehicles and/or weapons would you like to see?

Author Topic: What vehicles and/or weapons would you like to see?  (Read 7817 times)

How about a hover piggy vehicle?

i would love to see cool ships like an Ar-wing and a TIE fighter, boats i can ride on water, and mario karts that bumpers don't get caught on ramps.


i mentioned this before
a wide spread paint gun, like a spawn, paints 3 bricks high and would be cool if you use this modle.
(not a weapon but i guess its a good place to start.)

Vehicles:
Elevator- Basically you put it down, and when you jump on it, it'll take you to a specified height.
Vacuum Tank-

My most genius vehicle. When you run over somebody with the Vacuum Tank, they get sucked up into it. With a simple click of the mouse, you can send them flying out of the cannon mounted on the back!

I'm not sure if you'd be able to use a vehicle as an elevator like that, you most probably can but it's easy enough just to use an impulse trigger (This Add-On is still in production).

As for the vacuum tank, you'd need to have some code that would be executed every time you click; as far as I know clicking when in a vehicle just uses whatever tool you have equipped. You could just override the onFire* command but that would screw over some other add-ons or anything else that might be using it if you don't add a callback to the parent's onFire* command. *Not sure if this is the correct command or not. Ignore this if incorrect.

how about:
street motorcycle (goes fast)  pic below
a blocko car yay!! pic below
a blocko police car
a blocko limo
a skate bord
a 16x by 16x base plate whith wheels and you ride it and you can build on it!!!!!!!!!!
a vacum/broom witch you can ride on and fly
a blocko helicopter
a blocko tomato moblie
a hot dog truck (with hot dog weapon)
a big rig/ semi truck with trailer
a computer key with wheels
END

Boat horse!

i mentioned this before
a wide spread paint gun, like a spawn, paints 3 bricks high and would be cool if you use this modle.
(not a weapon but i guess its a good place to start.)
It seems that the spray can actually uses 72 (64 + 8 FX) weapon images, rather than one with the colour changed like in BL0002. To make another type of spraycan, that's 72 more datablocks wasted. That's not even counting the particles for each colour, where each spray has three associated with it - the actual "Spray", the explosion and one more I cannot remember. If you were willing to give up the colour on the spraycan and have the "wide" one always have white particles but colour in whatever colour, it would be less wasteful, but look very bad. It's a shame setSkinName doesn't work any more, not even something like setNodeColor("detail32","1 0 0 1"); would work.

In trying to make the spraycan an item, [image].save("File"); works but the spraycan doesn't show the actual particles, gives Mounted Image errors without changing it to a datablock rather than new ShapeBaseImageData() and has no menu item.

a giant robot to cotrol with installed weapons of mass destruction

a robot battle? that sounds cool for a minigame. But id want an AK-47 or some other machine gun.

how about a submarine? it could go under water and launch torcreeps and stuff like that. only we'd have to make a map with lots of water. but a submarine would be cool.

How about a cellphone that when you push 'C' key it will show a box that shows all the players who have cellphones then when you click on one you will call them and on the other persons screen it will say 'Call' or 'Hang up' if the other person awnsers 'Call' you'll be able to talk to them with 'C' if they awnser 'Hang up' the will continue with the game
« Last Edit: June 17, 2007, 03:52:13 PM by dudeman68 »

Why not just chat with them?
Besides, I doubt that any of us will want to hear your unmatured voice.  :cookieMonster:

 hey srry my little brother got on the accont srry. he wont get on again