Author Topic: Centhra's Dueling  (Read 23464 times)

Dueling is now suffering the fate of all suddenly popular servers: it's dying.

Dueling is now suffering the fate of all suddenly popular servers: it's dying.


what the forget
quality review
seeing as it had 200+ duels on it and a good rating

post a picture of the map, im pretty sure it annoyed me as well.

If it annoyed everyone, it probably did.
« Last Edit: September 24, 2011, 02:56:42 PM by Sleven »

what the forget
quality review
seeing as it had 200+ duels on it and a good rating
Which map was that?

The one that I liked and never got annoyed by.

wait wasnt that the one where you spawn in direct sight of each other?
yeah that one sucks.

wait wasnt that the one where you spawn in direct sight of each other?
yeah that one sucks.
I was never hit by the enemy upon spawning in that map. Even if I did get hit, I wouldn't have gotten hurt.

There's also several other maps where you're in direct sight of each other. One even made by Trigun.

Dueling is now suffering the fate of all suddenly popular servers: it's dying.
Second most popular server. So dead.
« Last Edit: September 24, 2011, 03:27:04 PM by Chrono »

Okay so rankings and spectating have been added.

You need 25 duels with the specific weapon to get into the rankings.


wait wasnt that the one where you spawn in direct sight of each other?
yeah that one sucks.
There used to be walls in front of spawns, I was told to remove them.
Though quite a few of the maps currently in use do have spawns right in front of another, and you should hopefully have the sense to duck when you spawn.

And with cover based battles, you stand still and do your best to exploit the exposed bounding box.

Protips:
Jumping? This shouldn't be a problem because then their movement becomes HIGHLY predicable.
Crouching? This should only be a problem in rockets and snipers.
OKAY OKAY
sheesh lol
it was just a suggestion
still this is an awesome gamemode

There used to be walls in front of spawns, I was told to remove them.
Though quite a few of the maps currently in use do have spawns right in front of another, and you should hopefully have the sense to duck when you spawn.
Was that the gray inside one that had the transparent windows infront of the spawns?

Was that the gray inside one that had the transparent windows infront of the spawns?
used to anyway yes