Race Mod - Discussion and UpdatesCurrentTeam : LegoHero (coding), Aloshi (coding), Spaceomega (modeling and mapping), and SquareHead (building)
We need modlers, mappers, and programmers that are experienced with torque PM me
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Race Mod: Day 3 6/6:Big thanks to aloshi for being so prompt about editting his script to work for my concept of Race Mod.


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Race Mod: Day 2 6/5:got aloshis script loaded to the server which makes actual competitive racing possible. as they say, "pics or it never happened"...
owning spaceomega at race mod

racing while riding backwards on kajes scooter

race is over

go to race mod and try it out for yourself! the commands are /joinrace and /startrace although it may take a bit of tweeking to be able to race with a friend, the keenks should be worked out soon. you have to type /startrace once more after the countdown, there at 5 checkpoints and the finish is after the last slope.
If you enjoy this mod make sure to thank Aloshi for the great coding and SquareHead for the track.
PS i don't recommend you try to race the "ferrari", i havnt gotten around to fixing the speed/torque/handling.
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The Beginning of Race Mod 6/4:I just used the deathcar model from garagegames and modified the script to work for Blockland. This is the beginning of my mod and by the time it's done I want to have various tracks, paintable lego themed race cars (remember the F1 race car lego set?) and maybe even a racing mini game GUI add-on, all designed by a team and I.
PM me if you want to join or contribute to the mod with your area(s) of expertise and experience.
The track is creditted to SquareHead and his friend who I forgot the name of
P.S. visit my server to try out Race Mod for yourself!