Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 240993 times)

They want the zombies to spontaneously take the path, if they happen to see it.
If people complain about ZAPT being slow, it would have nothing versus this. All ZAPT does is wander, chase the player and know when to (sometimes) crouch and jump.

I set up mine with events, because I need to be able to switch paths alot and create stop zones to prevent "zombies" from going into places they can't yet go (ie: running off cliffs). a quick click-link item would be nice. click one brick, click another, and it makes a cool click sound and a message confirming they were linked. want to make the path more smooth by adding another node in between two? then just re link those 2?

the first brick would be the start, the second would be the target.

If people complain about ZAPT being slow, it would have nothing versus this. All ZAPT does is wander, chase the player and know when to (sometimes) crouch and jump.
If it's too much for now just go ahead and do the basics. It's needed too badly to be held up for small improvements like that.

can I combine gamemodes? can I have cap points while having capture flags on, and not have a minigame end goal?

You can use capture points while using any team gamemode, so yes they will work with CTF.

Is it just me but in the most recent documentation it doesn't seem like there's a lot about the mini-game preferences, in the documentation it says the first argument is Title then Category, but in your CTF code it shows it as Category then Title. That would mean that all of the notes in that part of the documentation is inaccurate/incorrect. Could you explain it to me?

Also how would I choose where in the GUI it goes like in the CTF gamemode. It seems that you use "Rules CTF Mode", etc. How exactly do I set it up?

Nevermind about that, I figured it all out. You should still update the documentation to be correct when you've got the time.


EDIT: Gah! I had an older version of the documentation for some reason, sorry about that. :/
« Last Edit: May 02, 2012, 05:23:18 PM by HellsHero »

That's ok, glad you figured it out. The category and title are still mixed  up in the current documentation.

Just to announce:
I've been working on a Leader gamemode for Slayer, which includes VIP-type gameplay (leader dies, end round) as well as Guardian-type gameplay (Gears of War, leader dies, respawning stops) and I'm done it, I just have to do a little more testing with it. So if you want you can drop by my server to test it.

After I release that I will start work on the zombie gamemode for all of you people to enjoy.

That's awesome. When will a test server be up? Or did I miss it?

That sounds awesome, but sadly it probably wont be utilized that much...

not many TDM/CP/CTF servers these days, excepting the few dedicated ones.

There should be more once we get into summer.

i sure hope so

i would host some but I have althur to work on, hopefully it gets mostly done by the start summer so I can start hosting TDM's in the middle of summer.

The server will be up late this afternoon.

I've found an issue.

When you have three teams and two of them are together (Ally same colors) when the other team dies, there is...

Let me just show you an example...


Theses are the teams

Prisoners
Guards
Elite guards

Elite guards are allied with guards via ally same colors, and have set the game to one life. But, when all the prisoners die, the game still goes on, because there is still two teams with alive players (Guards and elite guards)


Please fix this!

Or you can just not use two teams? You should be able to do the second inventory set using events.