Poll

?

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 240518 times)

is there a set team capturable event like tdm? If not, make one
Yes there is, you can lock capture points.

onActivate => Self => setControlLocked [ALL/TriggerTeam/TeamColor] [checkbox lock/unlock]

If set to ALL, it will be locked/unlocked for all teams.
If set to TriggerTeam, it will be for the team that triggered the onActivate event or whatever.
If set to TeamColor, it will be locked/unlocked for teams of the specified color.

Alright, cool. you play on my server often, do you think i could recreate that with slayer easily?

Real important poll you got there.
REEEAL important.

Alright, cool. you play on my server often, do you think i could recreate that with slayer easily?
Yes, I believe you could.

Real important poll you got there.
REEEAL important.
I simply have nothing that I really need a poll about right now.

Events can do it. Just appear a plate over every cap point except the first to be fought over, then easy events from then on out.
Did you set it to search and destroy (S&D) game mode?
Yes, all that should be sorted out.


Gah, this had to be released during the week that I don't have my computer. Looks like boss battles will be even more outdated for a bit longer.

Gah, this had to be released during the week that I don't have my computer. Looks like boss battles will be even more outdated for a bit longer.
My bad.. This version isn't backward-compatible with previous versions, so you may wish to avoid updating your clients until the server is updated.

My bad.. This version isn't backward-compatible with previous versions, so you may wish to avoid updating your clients until the server is updated.
Eh, my client has been outdated for a while. Every time the thought of updating hit me I always thought "Meh, the server isn't on fire quite yet. Wouldn't kill us to put off until the next Slayer update."

I was expecting to see flying turtles in the update.

I am disappoint.  :panda:

The update fixed the second life trick right?

The update fixed the second life trick right?
That's because of an interfering mod. However, I did add some extra stuff to try and prevent it from interfering. If you continue to have the problem though, you'll have to figure out what the mod is. (make sure you tell me!)

I was expecting to see flying turtles in the update.

I am disappoint.  :panda:
I'll include the flying turtles in the next update :D

This is my turtle model:




That's a lot of downloads!
« Last Edit: May 29, 2012, 01:26:57 PM by Greek2me »

Bugs:
Uniforms don't auto update to players upon updating minigame, have to ctrl-k.
Removing players from team does not give them default playertype until they ctrl k.
edit: is there an event for onteam1capture?
« Last Edit: May 29, 2012, 02:28:18 PM by heedicalking »

Thanks, I will fix the bugs.

Uniforms don't auto update to players upon updating minigame, have to ctrl-k.
Are you talking about custom uniforms?

edit: is there an event for onteam1capture?

Yes there is: onCPCapture(Team1)
« Last Edit: May 29, 2012, 02:51:09 PM by Greek2me »

Yes there is: onCPCapture(Team1)
how do i check if only team1 captured it? if i set point ownership to team2, will that event not call for team2?