Poll

?

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 240486 times)

onCPCapture(Team1) will be called whenever it changes to team 1's control.
onCPCapture(Team2) will be called whenever it changes to team 2's control.
etc.

Also, answer this:
Are you talking about custom uniforms?

custom uniforms yes

edit: there should be a better cap event system. i want it to show "red team has taken the point!" when red captures, and "blue team has regained control" when they capture.
« Last Edit: May 29, 2012, 03:05:51 PM by heedicalking »

edit: there should be a better cap event system. i want it to show "red team has taken the point!" when red captures, and "blue team has regained control" when they capture.
Can you explain it better? Because you can do this already with the onCPCapture events. You can also do a lot more if you have VCE on your server.

Also, there are these additional events:
onCPCapture  -  This is called when any teams captures the point.
onCPReset  -  Called when the CP is reset on minigame reset.

There is only OnCPCapture for me. I don't have an onCPCapture team1. Currently all I can do is make events that happen when either red OR blue capture, not events that happen when only blue captures the point.
edit: my apologies. i must have done something wrong with installing the add-ons. it works fine now.
« Last Edit: May 29, 2012, 03:55:46 PM by heedicalking »

Also, when I set inventory to NONE NONE NONE NONE NONE, they sometimes appear as red question marks in inventory.
edit: also having problems with other gamemodes.

Code: [Select]
Activating package: Slayer_Compatibility_Gamemode_TeamDeathmatch
% Executing Add-Ons/Gamemode_Slayer/Datablocks.cs.
% Slayer Version 3.1
% Executing Add-Ons/Gamemode_Slayer_Territory/TT.cs.
% Missing file: Add-ons/Gamemode_Slayer/Dependencies/Gamemode.cs!
%
Add-Ons/Gamemode_Slayer_OneManArmy/OMA.cs (0): Unable to find object: '' attempting to call function 'addMode'
% BackTrace: ->[Slayer_Compatibility_Gamemode_ZAPT]onStart->[Slayer_Compatibility_Gamemode_ZAPT]serverPart2->[Slayer_Compatibility_Gamemode_ZAPT]dedicatedKeyCheck->[Slayer_Compatibility_Gamemode_ZAPT]initDedicated->[Slayer_Compatibility_Gamemode_ZAPT]createServer->[Slayer_Compatibility_Gamemode_ZAPT]onServerCreated->[Slayer_Compatibility_Gamemode_ZAPT]loadAddOns
%
% Add-Ons/Gamemode_Slayer_OneManArmy/OMA.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_OneManArmy/OMA.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_OneManArmy/OMA.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Activating package: Slayer_Gamemode_OMA
% 0 datablocks added.
%
% Loading Add-On: Gamemode_Slayer_CTF (CRC:1474782127)
% Executing Add-Ons/Gamemode_Slayer_CTF/server.cs.
% Executing Add-Ons/Gamemode_Slayer_CTF/CTF.cs.
% Missing file: Add-ons/Gamemode_Slayer/Dependencies/Gamemode.cs!
%
% Add-Ons/Gamemode_Slayer_CTF/CTF.cs (0): Unable to find object: '' attempting to call function 'addMode'
% BackTrace: ->[Slayer_Compatibility_Gamemode_ZAPT]onStart->[Slayer_Compatibility_Gamemode_ZAPT]serverPart2->[Slayer_Compatibility_Gamemode_ZAPT]dedicatedKeyCheck->[Slayer_Compatibility_Gamemode_ZAPT]initDedicated->[Slayer_Compatibility_Gamemode_ZAPT]createServer->[Slayer_Compatibility_Gamemode_ZAPT]onServerCreated->[Slayer_Compatibility_Gamemode_ZAPT]loadAddOns
%
% Add-Ons/Gamemode_Slayer_CTF/CTF.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_CTF/CTF.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_CTF/CTF.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_CTF/CTF.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Activating package: Slayer_Gamemode_CTF
% 21 datablocks added.
%
% Loading Add-On: Gamemode_Slayer_BountyHunter (CRC:-318593707)
% Executing Add-Ons/Gamemode_Slayer_BountyHunter/server.cs.
% Executing Add-Ons/Gamemode_Slayer_BountyHunter/BH.cs.
% Missing file: Add-ons/Gamemode_Slayer/Dependencies/Gamemode.cs!
%
% Add-Ons/Gamemode_Slayer_BountyHunter/BH.cs (0): Unable to find object: '' attempting to call function 'addMode'
% BackTrace: ->[Slayer_Compatibility_Gamemode_ZAPT]onStart->[Slayer_Compatibility_Gamemode_ZAPT]serverPart2->[Slayer_Compatibility_Gamemode_ZAPT]dedicatedKeyCheck->[Slayer_Compatibility_Gamemode_ZAPT]initDedicated->[Slayer_Compatibility_Gamemode_ZAPT]createServer->[Slayer_Compatibility_Gamemode_ZAPT]onServerCreated->[Slayer_Compatibility_Gamemode_ZAPT]loadAddOns
%
% Add-Ons/Gamemode_Slayer_BountyHunter/BH.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_BountyHunter/BH.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_BountyHunter/BH.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% Add-Ons/Gamemode_Slayer_BountyHunter/BH.cs (0): Unknown command addPref.
%   Object Slayer(4359) Slayer -> ScriptGroup -> SimGroup -> SimSet -> SimObject
% 0 datablocks added.
« Last Edit: May 29, 2012, 04:47:05 PM by heedicalking »

Also, when I set inventory to NONE NONE NONE NONE NONE, they sometimes appear as red question marks in inventory.
Strange, never seen that before.

Glad you figured out the events.

all problems fixed. turns out i must have downloaded an outdated pack or something from the link in the topic.

That's because of an interfering mod. However, I did add some extra stuff to try and prevent it from interfering. If you continue to have the problem though, you'll have to figure out what the mod is. (make sure you tell me!)
I haven't gotten on to test it, but I'm suspecting the resurrect mod. (I think it's by Shappeh?) Maybe you could check that out. I will if you haven't by the time I get back on tomorrow.

Greek, I'm using the last updated RTB version of slayer. When I set items on the first tab to all none, and items for teams to all none, update the minigame, then try to edit it, it automatically goes to hammer wrench and printer for items for both teams. I'm not sure if this was fixed or not, but it's something.

Greek, I'm using the last updated RTB version of slayer. When I set items on the first tab to all none, and items for teams to all none, update the minigame, then try to edit it, it automatically goes to hammer wrench and printer for items for both teams. I'm not sure if this was fixed or not, but it's something.
same here. and teamactive1 to 9, teamtouch 1 to 9 are disappered poof gone. I need it. :C

teamactive1 to 9, teamtouch 1 to 9 are disappered poof gone. I need it. :C
Go to slayer advanced prefs and raise the limit on the max events field, then reset the server.

Ok so I just finished my finals today, but....

While I was out with friends celebrating the end of school, my Spanish teacher called my house. Apparently she gave me the wrong exam and I now have to go back to school tomorrow (cancelling all my plans I'd had) to take the correct exam. FML


Greek, I'm using the last updated RTB version of slayer. When I set items on the first tab to all none, and items for teams to all none, update the minigame, then try to edit it, it automatically goes to hammer wrench and printer for items for both teams. I'm not sure if this was fixed or not, but it's something.
Ok, thanks.

While I was out with friends celebrating the end of school, my Spanish teacher called my house. Apparently she gave me the wrong exam and I now have to go back to school tomorrow (cancelling all my plans I'd had) to take the correct exam. FML
That bites.

the ? items appear when loading a favorite from the slayer topbar. items NONE are replace by "" (empty), causing it to load a ? item.

the ? items appear when loading a favorite from the slayer topbar. items NONE are replace by "" (empty), causing it to load a ? item.

Thanks, that helps a lot. I will look into it.