Poll

?

.
84 (71.2%)
,
34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 239921 times)

They are the same, I just added it twice by mistake. ForceEquip just adds an item to the player in the specified slot.
Ah in that way.
I see.

Mount the flag to the player's pants, but move it up so it's over the players head so unless the player crouches or sits, the flag will always stick straight up over the player, so looking around would not cause it to move in odd directions.

I want to add a Deathball flag to CTF. There is a contest for the best model over here.

i can make look like the ball in JSRF's deathball

i can make look like the ball in JSRF's deathball
Ok. It's a contest, so people will vote on them.

what the forget that's not a ball

I was really hoping this was the futurama deathball :(

what the forget that's not a ball
The poll is wrong, sorry.

I was really hoping this was the futurama deathball :(
I was planning on making that in a future gamemode.

So I wanted to know, awhile ago I remember reading something about a slayer zombie gamemode.

Perhaps there's any news of this?

So I wanted to know, awhile ago I remember reading something about a slayer zombie gamemode.

Perhaps there's any news of this?

Somebody was making one but I can't remember who.

There's also Slayer ZAPT support now. Just enable ZAPT and then check out the Advanced tab.


When I use zapt with slayer, the zombies don't spawn, but when I use a regular minigame they do.

I'm trying to update Slayer but RTB is screwing up...

Version 3.3.1

Download Now

Quote
Click on the Help tab if you have problems with Slayer!

Quote from: Change Log (v3.3.1)
  • <change:add>Added new Advanced option: [Minigame | Allow Movement During Reset].
  • <change:bug>ZAPT zombies now spawn.
  • <change:bug>Fixed Gamemode_Zombie preventing respawn (hopefully).
  • <change:bug>Fixed "always dead chat" bug.
  • <change:bug>Fixed special bricks not working (like CTF flags).
  • <change:bug>Fixed <var:br:teamName/teamNameColored>
  • <change>Added non-networked pref API.
  • <change>Updated trigger system.
  • <change>Added Slayer_TeamHandlerSO::isNeutralColor(%color).
  • <change>Prevented preload prefs from being overwritten.
  • <change>Minigames now end properly.

Also, I'm currently working on allowing you to use dedicated Slayer minigames in BL Game Modes, rather than the default dedicated minigame. This will allow for a lot more Game Mode possibilities.