Poll

?

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 235221 times)

What events should be used with Slayer for moving players to different bricks via events(not velocity, teleporting and such)?
I'm trying to set up spawnrooms with the "movetobrick" event, and after starting a Slayer mini, they no longer work.
Help pls.
Use the setPlayerTransform event.

New update made calling parent::reset in your reset function actually restart the minigame. I know at the very least this clears everyone's scores.
ugh

Oi.
Noted, thanks

thanks for the input everybody

edit: Curious why people voted no..
« Last Edit: February 07, 2013, 07:44:58 PM by Greek2me »


Here's an update on what I've been working on!

(Click to see what I've finished) (click for more detailed changes)
(To-do, new features/enhancements) - some cool things in here (some almost done) :)
(To-do, bugs)
« Last Edit: February 09, 2013, 09:43:19 PM by Greek2me »

where's the infection gamemode?

I like red apples better than green ones.

Here's an update on what I've been working on!

(Click to see what I've finished) (click for more detailed changes)
(To-do, new features/enhancements) - some cool things in here (some almost done) :)
(To-do, bugs)
You must release soon so I can continue development of my game mode D:

That's strange.

I'd like to say the Pre-Round Countdown is a bit broken. The players can move around during the countdown.

You know what'd be neat?

Setup time.

Basically a timer before the timer.

Probably only used for events, like, the Defenders have x amount of seconds to get into position before the Attackers' gates open and they start attacking

Here's an update on what I've been working on!

(Click to see what I've finished)
Why use $Sim::Time instead of getSimTime()?

That's strange.

I'd like to say the Pre-Round Countdown is a bit broken. The players can move around during the countdown.
Probably because of r1808. Anyway it's fixed in my version now.

Why use $Sim::Time instead of getSimTime()?
After a while, getSimTime() stops working properly because of Torque's number limitations. $Sim::Time can go for much, much longer.

On single player (not sure if this happens not on single player) when I leave the mini and than try joining it again, it says I'm already in the mini. But when I echo my mini it says -1.

The manual flag recovery option of the CtF mode currently is currently glitched in a certain case:

If a player picks up the enemy flag, and then picks up his own team's flag(from it being dropped), his team's flag will seem to disappear  (the enemy flag will remain mounted to the player). The chat message stating that the player picked up his team's flag will still display.

If the player then goes to his flag capture brick, his team's flag will be recovered. The enemy flag is not recovered however, instead it completely disappears, and it's spawn brick must be replanted to "respawn" the flag.



(I've been meaning to report this for months, but I haven't found the time/remembered till now.  :S)

The manual flag recovery option of the CtF mode currently is currently glitched in a certain case:

If a player picks up the enemy flag, and then picks up his own team's flag(from it being dropped), his team's flag will seem to disappear  (the enemy flag will remain mounted to the player). The chat message stating that the player picked up his team's flag will still display.

If the player then goes to his flag capture brick, his team's flag will be recovered. The enemy flag is not recovered however, instead it completely disappears, and it's spawn brick must be replanted to "respawn" the flag.



(I've been meaning to report this for months, but I haven't found the time/remembered till now.  :S)
Seems like Greek forgot to disable flag pickups when you already carry one. :)

Seems like Greek forgot to disable flag pickups when you already carry one. :)

Pretty much. Though it only happens when picking up your team's flag WHILE holding an enemy flag.

Pretty much. Though it only happens when picking up your team's flag WHILE holding an enemy flag.
Well okay, correction: Seems like Greek forgot to disable friendly flag pickups when you already carry one. :)
This is probably due to the friendly flag pickup being one of the latest updates to CTF and he just forgot to check for that. xD