Slayer

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Total Members Voted: 116

Author Topic: Slayer  (Read 209170 times)

-nvm-
Looks like I had an outdated CTF gamemode.
« Last Edit: December 10, 2013, 06:33:39 PM by Darksaber2213 »

Can there be team classes defined for this.  It's annoying to make individual loadouts and avatars for like 10 teams.

You can just set weapons on the front page then make your new teams.

Is anyone else having a bounty hunter UI bug where ALL kills seem to be freekills? It really impairs my server.

Just out of curiosity, would this be possible, at the very least?

On the topic of uniforms, something that's unnecessary but pretty cool would be randomified uniforms

Each team has a few uniform options you will randomly be given upon spawning

Player A receives Team 1's black hat, blue shirt, white pants uniforms
Player A dies, and upon spawning, randomly receives Team 1's Blue helmet, dark blue shirt, black pants uniforms

Player B receives Team 2's orange hat, red shirt upon spawn
Player B dies and randomly receives the same uniform

Yeah I know, it's totally unneeded, but whatever

It's possible.

Is anyone else having a bounty hunter UI bug where ALL kills seem to be freekills? It really impairs my server.

What version of Slayer are you using?

What version of Slayer are you using?

I just re-downloaded a day ago, so version shouldn't be the problem. It might be the weapon, since some have CI bugs and some don't.

did you ever get a chance to do this?

Are there any messages that should still be displayed?

Merry Christmas everybody.

Are there any minigame events that are needed?

I just added these ones:

onMinigameRoundStart
onMinigameRoundEnd
onMinigameDeath (has targets for the killer, too)
onMinigameJoin
onMinigameLeave

Are there events for changing what team a client is on?

Are there events for changing what team a client is on?

onWhatever => Client => joinTeam [team name]

I made a short video of myself fighting with some bots. The pink team is trying to take our capture point.

https://www.youtube.com/watch?v=LJIEFpiybLQ
« Last Edit: January 17, 2014, 05:54:21 PM by Greek2me »

one thing you could do is have them disable jumping when standing on the point to be more efficient

looks good!

I have some questions about bots. Can you set nodes and paths and possible set behaviors?
"Kill on sight"
"Range kill"
"walk kill"
"stationary kill"

I'm eager to know if they are regular bots with mediocre ai or advanced bots that actually find the nearest route and follow their team.