Author Topic: Rocket DM  (Read 2332 times)

I find this alot more fun. More adrenaline. Manty's is pretty boring.

Yeah but in manty's its not just rockets flying everywhere and (for me) took more skill which I find more fun.

For those who have tried it, how does the vanishing platforms hook work in game?

Also, have you been on the server. I can assure you that it's an awesome place for people that loves to deal with rockets. One of my favs. The quake playertype makes it even better because there's always something happening then.

Haven't been on.  If people like it, fine-  s'not like I was saying "Don't join this" anyhow.  Just thought there were problems with it's structure. 

When making servers, I'd like to know if other people have reasons why something just won't work or not.

It actually looks fun, I've done this kind of thing before except with a spear.

Isn't this just a blockland way of spleef in minecraft?

For those who have tried it, how does the vanishing platforms hook work in game?
Err i believe
OnProjectileHit-Self-FakeKillBrick-(-1)
OnMinigameReset-Self-Disappear-1

Isn't this just a blockland way of spleef in minecraft?

No, they use rockets, not shovels, it is long range, not short range. :3

Err i believe
OnProjectileHit-Self-FakeKillBrick-(-1)
OnMinigameReset-Self-Disappear-1
Nope.
onPlayerTouch - self - FireRealy
[1000] onRealy - Self - Dissapear [10]

Err i believe
OnProjectileHit-Self-FakeKillBrick-(-1)
OnMinigameReset-Self-Disappear-1
What I meant is does it add to the gameplay positively.

Err i believe
OnProjectileHit-Self-FakeKillBrick-(-1)
OnMinigameReset-Self-Disappear-0
Simpler and easier.

This, doesn't happen. If someone tries to stay in a corner they'll just get shot out of it. If you're smart, you aim at the wall behind the dude.. and you maybe even will kill him.

Sounds like you have no idea how the Riot Shield works or how people can exploit it.

Sounds like you have no idea how the Riot Shield works or how people can exploit it.
If you are in a corner, crouching and looking up, you will just get sent flying up into the air and shot from under by enemies.

Nope.
onPlayerTouch - self - FireRealy
[1000] onRealy - Self - Dissapear [10]
Why not just do [1000]onplayertouch-self-disappear-10?