What is so cool about Torque 3d as opposed to the torque blockland already uses?
If it would help the downright poop vehicle collision and small player collision then I'm all for it.
Newer Torque engines have much more packed into their map editors, I know that.
Torque3D has a DTS viewer built into the mission editor I'm pretty sure, so you can see nodes and whatnot.
it also has tons of new features in the mission editor that make it just overall better than TGE's, but eh.
TGE works fine for Blockland, and I don't think it'd be worth the effort to port it over. Or the money.