Rusty & Munk's HatMod+

Author Topic: Rusty & Munk's HatMod+  (Read 57472 times)


  • Added a option to turn off hat finding

This is what i always wanted


Dude, your modeling rocks. Suggestion: Skull helmet.
Suggestion 2: Some method for placing a hat on a brick.
Suggestion 3: Option to disable that huge-ass hat because noobs use it to hide their bounding boxes.

Suggestion 3: Option to disable that huge-ass hat because noobs use it to hide their bounding boxes.
I'll contact Makanix.

I'll contact Makanix.
Thanks, it was getting really stupid on Munk's throwmod server.



The player's collision mesh.
would you consider doing a walrus mask? with horns coming out of the players face?
and what about some army helmets that are both old and new modern ones, as well as a russian gasmask where the eyeholes are just a big open face on the mask?

I will certainly try.

Suggestion 2: Some method for placing a hat on a brick.
This is a good idea

can someone do a simple army hat? its so generic but yet nobody has done it properly

Will get on to it after my list of requests that I have at the moment.

Have you guys ported my hats yet? Do you plan on doing it?

why do you have to find hats
why is your coding syntax so disgusting
why is this not integrated into the avatar GUI with a client-sided counterpart

Have you guys ported my hats yet? Do you plan on doing it?
We could go about doing it sometime if you wanted.
why do you have to find hats
why is your coding syntax so disgusting
why is this not integrated into the avatar GUI with a client-sided counterpart
You find hats because if you started with all of them it would make shizzle boring.
I love the idea of the avatar GUI though.