Author Topic: Rusty & Munk's HatMod+  (Read 61139 times)

You find hats because if you started with all of them it would make shizzle boring.

what

the point of this mod is not to go on a great adventure with your sword in hand
it's to customize your avatar

Well if you had all of the hats to start with that eliminates hat trading.

How about we meet half way and I'll ask Munk to add a 'start with all hats option'

I wrote my own hat mod which I use on my servers anyway that supports hat packs for this. You can do whatever you want with this, I'll probably stick with my own.

HELP! HOW DO I LOAD A HAT? IN THE GUI APEARS NONE!

HELP! HOW DO I LOAD A HAT? IN THE GUI APEARS NONE!

First off don't do that, second, it only works on servers that are running hat mod. On your own server, you dont get all the hats because your admin. If you want you can just grant all hats though.

K, but now i solved this by someone

Hats apears for seconds, they are hidden, so explore the maps to get them

You don't explore maps to get them...

Some people are silly ^.^

Makanix just updated his second pack to have the Magical Hat togglable now.
Download can be found in the third post of this topic.
« Last Edit: June 12, 2012, 02:52:12 PM by Munkey »





HatMod+ Has been updated to V2!

Changelog:
V2:
  • Fixed a bug where if you had all the hats the Client GUI would spam updating.
  • Added a option to turn off hat finding
  • Added the GiveHat event, which actually gives hats to the players, toggle-able through the events preference

We are hoping to see Rusty's new hats come soon for another update or just add in as another pack!
i have a question, can you make hats be set to be worn by default in a minigame even against the players will?
and you can't remove it?